ddod666

Albania
On FACEIT since 2025 77 matches tracked 41 matches in 30 days
ELO ▲ 194
2,031
30-day peak: 2,106
Rank EU
#234,952
Albania #1,285 in Albania
Last updated:

How does ddod666 play?

Rating 0.96 K/R 0.71 ADR 82.5 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 23%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ddod666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
20 matches · 60% win rate
In match 2 of the day −1 ELO
22 matches · 41% win rate

ddod666 loses the most ELO on Dust 2: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 1.90 · Cache
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 21%
0.73 better than 45%
83.4 better than 64%
0.97 better than 30%
48% of 95 duels better than 33%
56% of 9 situations better than 91%
Dust 220
60% better than 80%
0.66 better than 17%
80.0 better than 48%
0.89 better than 10%
48% of 109 duels better than 34%
43% of 14 situations better than 66%
Anubis15
67% better than 91%
0.74 right on the average
87.9 better than 83%
1.04 better than 55%
54% of 78 duels better than 66%
29% of 7 situations better than 28%
Ancient10
80% -
0.69 -
82.2 -
0.94-
52% of 52 duels -
43% of 7 situations -
Inferno5
40% -
0.76 -
77.4 -
1.02-
50% of 22 duels -
0% of 1 situations -
Cache3
33% -
0.72 -
83.6 -
1.03-
43% of 14 duels -
25% of 4 situations -
Nuke3
67% -
0.60 -
74.8 -
0.94-
42% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddod666 plays

Across 77 matches ddod666 averages K/R 0.71, ADR 82.5 and a rating of 0.96. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 25 of 77 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. ddod666 loses the most ELO on Dust 2 (−4 ELO, win rate 60%). Things go best on Mirage (+24 ELO, win rate 43%). Last 30 days: 41 matches, win rate 56%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.