ddestupido

Israel
On FACEIT since 2021 143 matches tracked 63 matches in 30 days
ELO
2,109
Peak across recorded matches: 2,112
Rank SEA ▲ 4,773 places
#4,629
Israel #11 in Israel
30 days · prev. #9,402 · best #3,553
Last updated:

How does ddestupido play?

Rating 1.10 K/R 0.79 ADR 86.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 7 in 143 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 37x 4K, 7 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 87%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +6.3, ELO +269, First kills +1 pp
= Stayed the same
Win rate at 51%, Clutch 1v1 at 49%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
33 matches · 42% win rate
Between 12:00 and 18:00 +4 ELO, win rate 44%
On Thursdays +4 ELO, win rate 39%

ddestupido loses the most ELO on Dust 2: −22 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 20 wins in a row · Ancient
  4. Most kills in a match: 35 · Inferno
  5. Highest rating in a match: 2.66 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
42% better than 19%
0.78 better than 69%
84.2 better than 66%
1.08 better than 65%
54% of 213 duels better than 67%
57% of 14 situations better than 91%
Inferno32
47% better than 26%
0.87 better than 89%
93.3 better than 90%
1.20 better than 86%
47% of 167 duels better than 22%
42% of 19 situations better than 56%
Mirage28
57% better than 71%
0.80 better than 76%
86.7 better than 78%
1.15 better than 82%
53% of 158 duels better than 62%
54% of 26 situations better than 88%
Ancient20
60% better than 78%
0.81 better than 82%
89.9 better than 87%
1.15 better than 86%
48% of 132 duels better than 32%
50% of 16 situations better than 79%
Anubis16
56% better than 64%
0.70 better than 30%
82.6 better than 59%
0.92 better than 14%
45% of 101 duels better than 17%
60% of 5 situations better than 94%
Nuke10
40% -
0.77 -
80.1 -
1.02-
47% of 47 duels -
22% of 9 situations -
Cache4
75% -
0.51 -
56.2 -
0.69-
43% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddestupido plays

Across 143 matches ddestupido averages K/R 0.79, ADR 86.1 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 66 of 143 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 143 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: September 2026 at 1.18. ddestupido loses the most ELO on Dust 2 (−22 ELO, win rate 42%). Things go best on Ancient (+58 ELO, win rate 60%). Improved over the last three months: K/R +0.08, Rating +0.15, ADR +6.3, ELO +269, First kills +1 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%, Clutch 1v1 at 49%. Last 30 days: 63 matches, win rate 63%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.