dbeadin

Austria
89 matches tracked
Last updated:

How does dbeadin play?

Rating 1.03 K/R 0.78 ADR 85.6 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 89 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+3 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

73% headshots and so well above the average (46%).

Headshot rate 73%+27 pp · Ø 46% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.98−0.01 · Ø 0.99 better than 53%
Pistol kills per match 2.5
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 71%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.7+0.5 · Ø 2.2 better than 95%
4Ks and aces 20x 4K, 2 aces in 68 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 25%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +10 pp
= Stayed the same
Rating at 1.02, ADR at 84.9, Win rate at 50%
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
20 matches · 40% win rate

dbeadin loses the most ELO in match 1 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 27%
0.82 better than 92%
86.7 better than 87%
1.10 better than 85%
54% of 157 duels better than 74%
60% of 10 situations better than 93%
Dust 219
26% better than 1%
0.72 better than 53%
81.0 better than 63%
0.94 better than 31%
40% of 109 duels better than 7%
44% of 9 situations better than 71%
Ancient14
64% -
0.82 -
89.6 -
1.09-
50% of 66 duels -
100% of 1 situations -
Anubis10
60% -
0.77 -
85.2 -
1.00-
58% of 59 duels -
0% of 1 situations -
Cache10
60% -
0.71 -
78.7 -
0.91-
52% of 64 duels -
0% of 1 situations -
Nuke7
57% -
0.91 -
96.9 -
1.17-
60% of 67 duels -
50% of 2 situations -
Inferno5
80% -
0.74 -
86.0 -
0.98-
48% of 31 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dbeadin plays

Across 89 matches dbeadin averages K/R 0.78, ADR 85.6 and a rating of 1.03. Biggest strength: Headshot rate at 73%, better than 99% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 6 players. Averages 16.8 kills per match with 73% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 32 of 89 matches the rating was 1.10 or higher (36%), in 35 it was below 0.90. In 68 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. dbeadin loses the most ELO in match 1 of the day (−25 ELO, win rate 40%). Things go best on Mirage (+53 ELO, win rate 43%). Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.02, ADR at 84.9, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.