db_
How does db_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.94.
Damage per round (ADR)
Best month: September 2026 with 72.3. Last 3 months: 71.5 (at the start 71.9). Clearly below the average (81.0).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 42% (at the start 41%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 51% (at the start 49%). Right on the average (51%).
Best month: October 2026 with 2,662. Last 3 months: 2,308 (at the start 2,034).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
db_ loses the most ELO on Nuke: −13 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 2.19 · Vertigo
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How db_ plays
Across 389 matches db_ averages K/R 0.66 and ADR 71.7; the rating across the 174 rated matches is 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.7, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 42% headshots. The strongest map is Cache with a 55% win rate in 31 matches. In 37 of 174 matches the rating was 1.10 or higher (21%), in 83 it was below 0.90. In 338 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 0.94. db_ loses the most ELO on Nuke (−13 ELO, win rate 52%). Things go best on Cache (+80 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, −34 ELO. Improved over the last three months: ELO +274. Unchanged in recent months: K/R at 0.65, ADR at 71.5, Headshots at 42%, Win rate at 51%. Last 30 days: 71 matches, win rate 44%, net ELO −180.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.