dazet

Chile
On FACEIT since 2021 200 matches tracked 47 matches in 30 days
ELO ▲ 395
2,023
30-day peak: 2,023
Rank SA ▲ 815 places
#6,539
Chile #285 in Chile
30 days · prev. #7,354 · best #6,391
Last updated:

How does dazet play?

Rating 1.14 K/R 0.82 ADR 86.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 200 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 200 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 50x 4K, 7 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +665, Clutch 1v1 +16 pp
= Stayed the same
K/R at 0.82, ADR at 86.1, First kills at 13%
▼ Got worse
Rating −0.05, Headshots −8 pp, Win rate −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
59 matches · 58% win rate
In match 3 of the day −13 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 −22 ELO, win rate 51%
On Mondays +3 ELO, win rate 40%

dazet loses the most ELO on Mirage: −42 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.36 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
65% better than 91%
0.86 better than 91%
91.7 better than 90%
1.20 better than 89%
59% of 370 duels better than 87%
53% of 34 situations better than 87%
Mirage59
58% better than 75%
0.84 better than 87%
86.0 better than 74%
1.16 better than 85%
56% of 347 duels better than 78%
28% of 32 situations better than 21%
Nuke26
58% better than 60%
0.80 better than 66%
83.7 better than 59%
1.13 better than 68%
50% of 121 duels better than 39%
60% of 10 situations better than 91%
Ancient17
41% better than 17%
0.77 better than 63%
80.4 better than 45%
1.03 right on the average
46% of 74 duels better than 21%
44% of 9 situations better than 70%
Inferno17
53% right on the average
0.80 better than 71%
86.0 better than 67%
1.11 better than 66%
55% of 86 duels better than 59%
36% of 14 situations better than 46%
Anubis16
38% better than 12%
0.71 better than 35%
75.8 better than 23%
0.93 better than 19%
37% of 99 duels better than 2%
20% of 10 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How dazet plays

Across 200 matches dazet averages K/R 0.82, ADR 86.3 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 65% win rate in 63 matches. In 105 of 200 matches the rating was 1.10 or higher (53%), in 57 it was below 0.90. In 200 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: November 2026 at 1.21. dazet loses the most ELO on Mirage (−42 ELO, win rate 58%). Things go best on Dust 2 (+183 ELO, win rate 65%). Match no. 4 of the day goes best: 69% win rate, −24 ELO. Improved over the last three months: ELO +665, Clutch 1v1 +16 pp. Got weaker: Rating −0.05, Headshots −8 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.82, ADR at 86.1, First kills at 13%. Last 30 days: 47 matches, win rate 66%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.