daviiiid

Hungary
On FACEIT since 2021 297 matches tracked 74 matches in 30 days
Last updated:

How does daviiiid play?

Rating 1.01 K/R 0.72 ADR 78.7 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 297 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 2.1
Knife kills 13 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 4 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +360
= Stayed the same
K/R at 0.71, ADR at 78.6
▼ Got worse
Rating −0.05, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −42 ELO
69 matches · 52% win rate
On Saturdays −21 ELO, win rate 42%

daviiiid loses the most ELO on Anubis: −42 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 50 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% better than 67%
0.73 right on the average
78.6 better than 44%
1.03 better than 57%
51% of 479 duels right on the average
49% of 65 situations better than 78%
Anubis69
52% better than 53%
0.75 better than 61%
81.6 better than 59%
1.06 better than 66%
54% of 371 duels better than 66%
28% of 46 situations better than 26%
Inferno52
42% better than 16%
0.69 better than 29%
78.2 better than 37%
0.95 better than 23%
44% of 268 duels better than 15%
46% of 37 situations better than 69%
Cache30
50% better than 36%
0.69 better than 33%
75.4 better than 30%
0.97 better than 38%
53% of 148 duels better than 60%
43% of 23 situations better than 61%
Dust 219
47% better than 35%
0.68 better than 25%
75.6 better than 27%
0.94 better than 23%
46% of 92 duels better than 25%
42% of 12 situations better than 61%
Ancient10
10% -
0.75 -
80.4 -
0.99-
51% of 39 duels -
43% of 7 situations -
Nuke7
43% -
0.74 -
76.4 -
1.02-
47% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daviiiid plays

Across 297 matches daviiiid averages K/R 0.72, ADR 78.7 and a rating of 1.01. Biggest strength: Utility damage per round at 5.9, better than 87% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 110 matches. In 111 of 297 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 234 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: June 2026 at 1.15. daviiiid loses the most ELO on Anubis (−42 ELO, win rate 52%). Things go best in match 4 of the day (+71 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +71 ELO. Improved over the last three months: Headshots +6 pp, ELO +360. Got weaker: Rating −0.05, Win rate −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.6. Last 30 days: 74 matches, win rate 47%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.