datynya

Georgia
On FACEIT since 2021 100 matches tracked 42 matches in 30 days
Last updated:

How does datynya play?

Rating 0.92 K/R 0.64 ADR 72.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 2.3%−1.9 pp · Ø 4.2% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 84%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 71.4
▼ Got worse
Win rate −5 pp, ELO −140

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +30 ELO
27 matches · 44% win rate
In match 2 of the day +53 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +30 ELO, win rate 45%

datynya loses the most ELO from match 5 of the day: +30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 40%
0.64 better than 7%
74.2 better than 14%
0.90 better than 7%
54% of 106 duels better than 62%
23% of 13 situations better than 10%
Dust 225
76% better than 98%
0.67 better than 14%
73.6 better than 13%
1.00 better than 28%
37% of 59 duels better than 2%
62% of 13 situations better than 95%
Anubis16
50% better than 35%
0.66 better than 10%
72.9 better than 10%
0.94 better than 14%
46% of 50 duels better than 18%
55% of 11 situations better than 85%
Nuke14
50% -
0.64 -
72.1 -
0.89-
44% of 39 duels -
44% of 9 situations -
Ancient6
17% -
0.63 -
69.1 -
0.85-
29% of 14 duels -
0% of 4 situations -
Inferno4
50% -
0.46 -
61.2 -
0.70-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How datynya plays

Across 100 matches datynya averages K/R 0.64, ADR 72.7 and a rating of 0.92. Biggest strength: Utility damage per round at 5.3, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 76% win rate in 25 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 53 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: November 2026 at 0.96. datynya loses the most ELO from match 5 of the day (+30 ELO, win rate 44%). Things go best on Mirage (+110 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −140. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 71.4. Last 30 days: 42 matches, win rate 52%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.