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dattebayyo0

Russia
On FACEIT since 2016 290 matches tracked 79 matches in 30 days
ELO ▲ 37
3,503
30-day peak: 3,616
Rank EU ▼ 718 places
#1,516
Russia #444 in Russia
30 days · prev. #798 · best #658
Last updated:

How does dattebayyo0 play?

Rating 0.99 K/R 0.69 ADR 77.9 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 290 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 7%
Opening duels won 49%−4 pp · Ø 53% better than 11%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.09).

Headshot rate 47%−7 pp · Ø 54% better than 18%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.00−0.09 · Ø 1.09 better than 9%
Pistol kills per match 2.8
Knife kills 7 in 290 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so well below the average (14.0%).

2K rounds 11.7%−2.3 pp · Ø 14.0% better than 3%
3K rounds 3.9%−0.6 pp · Ø 4.5% better than 20%
MVPs per match 2.1−0.4 · Ø 2.5 better than 7%
4Ks and aces 35x 4K, 1 ace in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.33).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 36%
Enemies flashed per round 0.40+0.07 · Ø 0.33 better than 69%
Deaths per round 69%−1 pp · Ø 70% better than 53%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +5 pp, ELO +313
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 78.1, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.69. Clearly below the average (0.77).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
58 matches · 50% win rate
On Ancient −57 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 +57 ELO, win rate 50%
On Mondays −185 ELO, win rate 39%

dattebayyo0 loses the most ELO in match 2 of the day: −123 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.42 · Dust 2
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
55% better than 41%
0.69 better than 8%
77.1 better than 11%
0.99 better than 12%
49% of 374 duels better than 17%
46% of 65 situations better than 72%
Dust 293
59% better than 55%
0.70 better than 13%
77.8 better than 16%
1.02 better than 19%
51% of 344 duels better than 31%
47% of 53 situations better than 68%
Anubis39
56% right on the average
0.67 better than 7%
77.3 better than 16%
0.94 better than 7%
46% of 157 duels better than 10%
50% of 22 situations better than 75%
Ancient22
41% better than 6%
0.70 better than 12%
80.1 better than 24%
0.96 better than 8%
45% of 87 duels better than 7%
46% of 13 situations better than 70%
Cache12
83% -
0.69 -
81.0 -
1.02-
64% of 36 duels -
50% of 6 situations -
Nuke8
63% -
0.68 -
79.6 -
0.90-
59% of 39 duels -
50% of 2 situations -
Inferno7
14% -
0.67 -
76.4 -
0.88-
46% of 28 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dattebayyo0 plays

Across 290 matches dattebayyo0 averages K/R 0.69, ADR 77.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 101 of 290 matches the rating was 1.10 or higher (35%), in 119 it was below 0.90. In 234 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. dattebayyo0 loses the most ELO in match 2 of the day (−123 ELO, win rate 50%). Things go best on Dust 2 (+93 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp, ELO +313. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 78.1, Headshots at 47%. Last 30 days: 79 matches, win rate 53%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.