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datet-_-

Russia
On FACEIT since 2015 320 matches tracked 56 matches in 30 days
ELO ▲ 172
4,443
30-day peak: 4,538
Rank EU ▼ 17 places
#49
Russia #20 in Russia
30 days · prev. #32 · best #25
Last updated:

How does datet-_- play?

Rating 1.03 (from 289 matches) K/R 0.74 ADR 81.4 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 42%
Opening duels won 50%−4 pp · Ø 54% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 16%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly below the average (1.10).

Headshot rate 59%+5 pp · Ø 54% better than 76%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.03−0.07 · Ø 1.10 better than 15%
Pistol kills per match 3.0
Knife kills 9 in 320 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly below the average (4.5%).

2K rounds 14.4%+0.1 pp · Ø 14.3% better than 46%
3K rounds 4.1%−0.4 pp · Ø 4.5% better than 27%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 44x 4K, 7 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.33).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.21−0.12 · Ø 0.33 better than 12%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.09, ADR +4.5, ELO +955
= Stayed the same
Headshots at 58%, Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just below the average (0.78).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −21 ELO
23 matches · 61% win rate
In match 2 of the day −17 ELO
64 matches · 53% win rate
Between 18:00 and 24:00 −52 ELO, win rate 53%
On Sundays −85 ELO, win rate 46%

datet-_- loses the most ELO on Nuke: −21 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
63% better than 69%
0.71 better than 16%
77.4 better than 15%
1.00 better than 13%
46% of 423 duels better than 11%
38% of 47 situations better than 43%
Ancient93
53% better than 34%
0.78 better than 45%
85.5 better than 52%
1.07 better than 36%
50% of 450 duels better than 27%
39% of 31 situations right on the average
Anubis56
57% right on the average
0.73 better than 23%
80.7 better than 29%
0.99 better than 15%
50% of 264 duels better than 26%
36% of 22 situations better than 44%
Nuke23
61% better than 53%
0.75 better than 27%
82.0 better than 33%
1.08 better than 33%
52% of 103 duels better than 36%
55% of 11 situations better than 82%
Mirage21
76% better than 98%
0.72 better than 16%
79.8 better than 20%
1.03 better than 20%
49% of 88 duels better than 17%
57% of 7 situations better than 94%
Cache20
55% better than 52%
0.80 better than 74%
87.3 better than 73%
1.10 better than 67%
53% of 94 duels better than 55%
57% of 7 situations better than 87%
Inferno5
60% -
0.80 -
85.8 -
1.05-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How datet-_- plays

Across 320 matches datet-_- averages K/R 0.74 and ADR 81.4; the rating across the 289 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 76% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 1.03, better than only 17% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Mirage with a 76% win rate in 21 matches. In 115 of 289 matches the rating was 1.10 or higher (40%), in 108 it was below 0.90. In 256 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. datet-_- loses the most ELO on Nuke (−21 ELO, win rate 61%). Things go best on Dust 2 (+452 ELO, win rate 63%). Match no. 3 of the day goes best: 69% win rate, +316 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +4.5, ELO +955. Unchanged in recent months: Headshots at 58%, Win rate at 60%. Last 30 days: 56 matches, win rate 57%, net ELO +230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.