datet-_-
How does datet-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).
Compared with 1,591 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly below the average (54%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.03 K/D and so slightly below the average (1.10).
Impact
AverageExactly 3 kills in 4.1% of rounds and so slightly below the average (4.5%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.33).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just below the average (0.78).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.06 (at the start 0.97). Slightly below the average (1.09).
Damage per round (ADR)
Best month: September 2026 with 84.3. Last 3 months: 83.2 (at the start 78.7). Just below the average (83.7).
Share of headshot kills
Best month: November 2026 with 63%. Last 3 months: 58% (at the start 59%). Clearly above the average (54%).
Matches won (win rate)
Best month: June 2026 with 77%. Last 3 months: 60% (at the start 58%). Well above the average (52%).
Best month: November 2026 with 4,538. Last 3 months: 4,443 (at the start 3,488).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 320 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
datet-_- loses the most ELO on Nuke: −21 ELO, 61% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Ancient
- Recorded match no. 250 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 320 matchesCompared with players on the same level who have at least 15 matches on the map.
How datet-_- plays
Across 320 matches datet-_- averages K/R 0.74 and ADR 81.4; the rating across the 289 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 76% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 1.03, better than only 17% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Mirage with a 76% win rate in 21 matches. In 115 of 289 matches the rating was 1.10 or higher (40%), in 108 it was below 0.90. In 256 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. datet-_- loses the most ELO on Nuke (−21 ELO, win rate 61%). Things go best on Dust 2 (+452 ELO, win rate 63%). Match no. 3 of the day goes best: 69% win rate, +316 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +4.5, ELO +955. Unchanged in recent months: Headshots at 58%, Win rate at 60%. Last 30 days: 56 matches, win rate 57%, net ELO +230.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.