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darui

Russia
On FACEIT since 2022 350 matches tracked 45 matches in 30 days
ELO ▲ 279
4,414
30-day peak: 4,414
Rank EU ▲ 36 places
#53
Russia #22 in Russia
30 days · prev. #89 · best #35
Last updated:

How does darui play?

Rating 1.18 K/R 0.84 ADR 88.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 350 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (53%).

Rounds with first kill 13%+2 pp · Ø 11% better than 69%
Opening duels won 57%+4 pp · Ø 53% better than 71%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 77%
AWP share of kills 13%0 pp · Ø 13% right on the average
K/D 1.21+0.12 · Ø 1.09 better than 69%
Pistol kills per match 3.1
Knife kills 4 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.5%).

2K rounds 16.0%+2.0 pp · Ø 14.0% better than 83%
3K rounds 5.9%+1.4 pp · Ø 4.5% better than 87%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 60x 4K, 9 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.33).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 43%
Enemies flashed per round 0.27−0.06 · Ø 0.33 better than 26%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +696
= Stayed the same
K/R at 0.86, Rating at 1.20, ADR at 90.2, Headshots at 59%, Win rate at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.86 (at the start 0.83). Clearly above the average (0.77).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −182 ELO
74 matches · 41% win rate
On Fridays −114 ELO, win rate 49%

darui loses the most ELO in match 2 of the day: −182 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.95 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
56% better than 46%
0.83 better than 64%
88.4 better than 63%
1.15 better than 59%
55% of 602 duels right on the average
33% of 57 situations better than 30%
Dust 275
56% better than 43%
0.82 better than 62%
85.9 better than 52%
1.16 better than 60%
57% of 347 duels better than 64%
32% of 22 situations better than 27%
Ancient57
54% better than 37%
0.83 better than 67%
85.7 better than 53%
1.16 better than 64%
53% of 232 duels better than 43%
24% of 25 situations better than 15%
Anubis52
63% better than 71%
0.92 better than 95%
93.3 better than 87%
1.31 better than 95%
61% of 238 duels better than 86%
42% of 19 situations better than 56%
Nuke28
79% better than 94%
0.81 better than 55%
87.6 better than 59%
1.12 better than 47%
62% of 164 duels better than 86%
20% of 10 situations better than 13%
Inferno11
36% -
0.91 -
97.8 -
1.35-
62% of 45 duels -
25% of 4 situations -
Cache9
44% -
0.90 -
99.0 -
1.19-
60% of 57 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darui plays

Across 350 matches darui averages K/R 0.84, ADR 88.6 and a rating of 1.18. Biggest strength: 3K rounds at 5.9%, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 16% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 59% headshots. The strongest map is Nuke with a 79% win rate in 28 matches. In 196 of 350 matches the rating was 1.10 or higher (56%), in 71 it was below 0.90. In 283 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: August 2026 at 1.21. darui loses the most ELO in match 2 of the day (−182 ELO, win rate 41%). Things go best in match 4 of the day (+300 ELO, win rate 68%). Match no. 3 of the day goes best: 72% win rate, +268 ELO. Improved over the last three months: ELO +696. Unchanged in recent months: K/R at 0.86, Rating at 1.20, ADR at 90.2, Headshots at 59%, Win rate at 58%. Last 30 days: 45 matches, win rate 71%, net ELO +420.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.