darn

Ireland
144 matches tracked
Last updated:

How does darn play?

Rating 1.05 (from 107 matches) K/R 0.77 ADR 82.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+1 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 3.4
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 75%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 82.6
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
21 matches · 57% win rate
From match 5 of the day −23 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +6 ELO, win rate 30%
On Mondays −26 ELO, win rate 25%

darn loses the most ELO on Inferno: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 56%
0.78 better than 73%
82.9 better than 66%
1.08 better than 72%
53% of 193 duels better than 67%
33% of 18 situations better than 37%
Inferno21
57% better than 67%
0.76 better than 72%
85.3 better than 77%
1.00 better than 54%
61% of 96 duels better than 92%
30% of 10 situations better than 33%
Anubis20
45% better than 24%
0.78 better than 71%
83.6 better than 69%
1.05 better than 62%
51% of 92 duels right on the average
57% of 7 situations better than 91%
Dust 216
25% better than 1%
0.81 better than 84%
81.7 better than 58%
1.05-
44% of 52 duels better than 17%
25% of 4 situations better than 18%
Cache14
29% -
0.68 -
77.2 -
0.94-
46% of 46 duels -
43% of 7 situations -
Nuke12
25% -
0.75 -
82.9 -
1.01-
55% of 31 duels -
57% of 7 situations -
Ancient11
45% -
0.80 -
80.9 -
1.25-
50% of 34 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darn plays

Across 144 matches darn averages K/R 0.77 and ADR 82.5; the rating across the 107 rated matches is 1.05. Biggest strength: Utility hit rate at 49%, better than 99% of level 8 players. Averages 17.3 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 44 of 107 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. darn loses the most ELO on Inferno (−23 ELO, win rate 57%). Things go best on Anubis (+65 ELO, win rate 45%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 82.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.