darkwrld99

China
On FACEIT since 2022 140 matches tracked 98 matches in 30 days
ELO ▼ 14
2,279
30-day peak: 2,293
Rank EU
#111,384
China #1,784 in China
Last updated:

How does darkwrld99 play?

Rating 1.17 K/R 0.83 ADR 87.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 2.7
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 26x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether darkwrld99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.90
AugSepOctNov

Best month: November 2026 with 0.90.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
62 matches · 53% win rate
In match 2 of the day ±0 ELO
29 matches · 45% win rate
On Thursdays −25 ELO, win rate 43%

darkwrld99 loses the most ELO on Mirage: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.82 · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 54%
0.85 better than 88%
89.9 better than 85%
1.20 better than 89%
64% of 328 duels better than 96%
38% of 32 situations better than 47%
Dust 232
53% better than 55%
0.88 better than 93%
89.8 better than 85%
1.23 better than 92%
59% of 182 duels better than 86%
17% of 18 situations better than 5%
Ancient27
52% right on the average
0.79 better than 70%
82.6 better than 54%
1.12 better than 77%
52% of 143 duels right on the average
20% of 10 situations better than 12%
Anubis7
43% -
0.86 -
90.5 -
1.25-
63% of 35 duels -
40% of 10 situations -
Cache5
60% -
0.74 -
81.6 -
0.98-
53% of 34 duels -
67% of 3 situations -
Inferno5
20% -
0.72 -
80.9 -
0.98-
48% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkwrld99 plays

Across 140 matches darkwrld99 averages K/R 0.83, ADR 87.7 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 53% win rate in 32 matches. In 74 of 140 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 140 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.32. darkwrld99 loses the most ELO on Mirage (−26 ELO, win rate 53%). Things go best in match 1 of the day (+24 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +24 ELO. Last 30 days: 98 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.