darkov

China
On FACEIT since 2022 136 matches tracked 84 matches in 30 days
Last updated:

How does darkov play?

Rating 1.20 K/R 0.84 ADR 88.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 24x 4K, 5 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether darkov is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.99.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
68 matches · 57% win rate
In match 1 of the day ±0 ELO
34 matches · 50% win rate
On Saturdays ±0 ELO, win rate 45%

darkov loses the most ELO on Mirage: −72 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 68%
0.87 better than 92%
90.2 better than 87%
1.26 better than 96%
58% of 199 duels better than 85%
36% of 47 situations better than 42%
Dust 220
65% better than 89%
0.81 better than 80%
84.3 better than 68%
1.16 better than 84%
51% of 91 duels right on the average
47% of 15 situations better than 75%
Nuke14
50% -
0.81 -
86.6 -
1.13-
67% of 46 duels -
17% of 6 situations -
Anubis12
50% -
0.88 -
94.4 -
1.28-
58% of 43 duels -
44% of 9 situations -
Cache11
45% -
0.72 -
82.3 -
0.99-
48% of 25 duels -
50% of 4 situations -
Ancient8
50% -
0.81 -
84.9 -
1.20-
61% of 38 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkov plays

Across 136 matches darkov averages K/R 0.84, ADR 88.3 and a rating of 1.20. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 75 of 136 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 125 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.44. darkov loses the most ELO on Mirage (−72 ELO, win rate 57%). Things go best in match 3 of the day (−25 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, −25 ELO. Last 30 days: 84 matches, win rate 54%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.