darius91016

Germany
171 matches tracked
Last updated:

How does darius91016 play?

Rating 1.04 (from 130 matches) K/R 0.79 ADR 86.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 81%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 23x 4K, 2 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.08, Headshots +4 pp, ELO +118
= Stayed the same
K/R at 0.80, ADR at 87.8, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −63 ELO
20 matches · 40% win rate
On Ancient −47 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 −63 ELO, win rate 44%
On Mondays −190 ELO, win rate 41%

darius91016 loses the most ELO in match 4 of the day: −63 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 38%
0.73 right on the average
80.8 better than 56%
0.96 better than 34%
51% of 200 duels better than 54%
39% of 18 situations better than 55%
Anubis43
58% better than 72%
0.85 better than 95%
93.3 better than 97%
1.17 better than 93%
62% of 182 duels better than 95%
56% of 18 situations better than 89%
Ancient36
50% right on the average
0.77 better than 67%
85.6 better than 73%
0.99 better than 41%
58% of 172 duels better than 88%
42% of 12 situations better than 63%
Dust 228
50% right on the average
0.76 better than 69%
85.6 better than 79%
1.02 better than 56%
52% of 114 duels better than 59%
64% of 11 situations better than 97%
Nuke7
14% -
0.96 -
96.0 -
1.01-
43% of 14 duels -
50% of 2 situations -
Cache6
50% -
0.86 -
90.8 -
1.20-
43% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darius91016 plays

Across 171 matches darius91016 averages K/R 0.79 and ADR 86.6; the rating across the 130 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 51 of 130 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 75 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. darius91016 loses the most ELO in match 4 of the day (−63 ELO, win rate 40%). Things go best on Anubis (+1 ELO, win rate 58%). From match no. 5 of the day on, things go best: 56% win rate, −63 ELO. Improved over the last three months: Rating +0.08, Headshots +4 pp, ELO +118. Unchanged in recent months: K/R at 0.80, ADR at 87.8, Win rate at 49%. Last 30 days: 7 matches, win rate 43%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.