dardzzz

Argentina
On FACEIT since 2025 400 matches tracked 64 matches in 30 days
ELO ▲ 161
2,232
30-day peak: 2,232
Rank SA ▲ 1,511 places
#3,135
Argentina #623 in Argentina
30 days · prev. #4,646 · best #3,135
Last updated:
Next update possible in 1h 54m

How does dardzzz play?

Rating 1.06 (from 392 matches) K/R 0.76 ADR 78.3 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 391 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9 from the last 399
Knife kills 6 in 399 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 57x 4K, 4 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ELO +324
= Stayed the same
Rating at 1.07, ADR at 79.0, Win rate at 51%
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
91 matches · 46% win rate
On Mirage −55 ELO
145 matches · 49% win rate
Between 6:00 and 12:00 −17 ELO, win rate 36%
On Fridays −98 ELO, win rate 34%

dardzzz loses the most ELO on Dust 2: −85 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.87 · Anubis
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
49% better than 42%
0.75 better than 56%
77.8 better than 37%
1.05 better than 58%
54% of 866 duels better than 67%
34% of 76 situations better than 40%
Dust 291
46% better than 30%
0.76 better than 62%
79.3 better than 43%
1.06 better than 60%
55% of 413 duels better than 71%
47% of 38 situations better than 74%
Ancient61
56% better than 67%
0.74 right on the average
76.7 better than 28%
1.04 better than 56%
44% of 381 duels better than 15%
40% of 40 situations better than 59%
Anubis48
54% better than 57%
0.80 better than 76%
81.8 better than 57%
1.13 better than 79%
59% of 279 duels better than 85%
32% of 19 situations better than 32%
Nuke24
63% better than 73%
0.72 better than 35%
78.6 better than 37%
1.02 better than 44%
60% of 129 duels better than 89%
67% of 9 situations better than 95%
Inferno20
55% better than 58%
0.77 better than 64%
73.5 better than 19%
1.08 better than 57%
60% of 99 duels better than 87%
40% of 10 situations better than 56%
Cache9
56% -
0.81 -
78.4 -
1.13-
57% of 53 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dardzzz plays

Across 400 matches dardzzz averages K/R 0.76 and ADR 78.3; the rating across the 392 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 164 of 391 matches the rating was 1.10 or higher (42%), in 133 it was below 0.90. In 300 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. dardzzz loses the most ELO on Dust 2 (−85 ELO, win rate 46%). Things go best on Nuke (+145 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ELO +324. Got weaker: Headshots −8 pp. Unchanged in recent months: Rating at 1.07, ADR at 79.0, Win rate at 51%. Last 30 days: 64 matches, win rate 50%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.