danpish

Somalia
On FACEIT since 2018 173 matches tracked 73 matches in 30 days
Last updated:

How does danpish play?

Rating 0.90 K/R 0.64 ADR 74.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 16%+4 pp · Ø 12% better than 78%
K/D 0.87−0.17 · Ø 1.04 better than 3%
Pistol kills per match 2.7
Knife kills 5 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 18x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 87%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +129
= Stayed the same
ADR at 75.6, Win rate at 46%
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
34 matches · 41% win rate
On Mirage −6 ELO
51 matches · 43% win rate
Between 0:00 and 6:00 +30 ELO, win rate 35%
On Thursdays ±0 ELO, win rate 32%

danpish loses the most ELO on Anubis: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
44% better than 21%
0.67 better than 16%
79.3 better than 40%
0.93 better than 14%
49% of 271 duels better than 35%
39% of 18 situations better than 52%
Mirage51
43% better than 17%
0.59 better than 2%
70.8 better than 8%
0.83 better than 2%
49% of 193 duels better than 34%
24% of 21 situations better than 13%
Anubis34
41% better than 16%
0.64 better than 8%
72.8 better than 11%
0.88 better than 7%
46% of 151 duels better than 20%
60% of 15 situations better than 94%
Ancient15
60% better than 77%
0.70 better than 25%
72.6 better than 10%
0.97 better than 24%
54% of 41 duels better than 63%
38% of 8 situations right on the average
Nuke13
54% -
0.66 -
73.8 -
0.94-
49% of 57 duels -
25% of 4 situations -
Cache4
0% -
0.67 -
77.7 -
0.82-
52% of 23 duels -
-
Inferno4
75% -
0.68 -
84.1 -
0.92-
60% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danpish plays

Across 173 matches danpish averages K/R 0.64, ADR 74.6 and a rating of 0.90. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 43 of 173 matches the rating was 1.10 or higher (25%), in 94 it was below 0.90. In 145 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 1.01. danpish loses the most ELO on Anubis (−56 ELO, win rate 41%). Things go best on Dust 2 (+30 ELO, win rate 44%). Match no. 2 of the day goes best: 54% win rate, −1 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +129. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 75.6, Win rate at 46%. Last 30 days: 73 matches, win rate 47%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.