danoco

Brazil
FACEIT verified FACEIT verified On FACEIT since 2017 204 matches tracked 35 matches in 30 days
ELO ▲ 120
3,081
30-day peak: 3,121
Rank SA ▲ 89 places
#152
Brazil #139 in Brazil
30 days · prev. #241 · best #122
Last updated:

How does danoco play?

Rating 1.09 (from 193 matches) K/R 0.80 ADR 89.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 96%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.02 · Ø 1.05 better than 47%
Pistol kills per match 3.2
Knife kills 4 in 204 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 35x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp, ELO +141
= Stayed the same
K/R at 0.80, ADR at 90.6
▼ Got worse
Rating −0.05, Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
51 matches · 47% win rate
Between 0:00 and 6:00 +58 ELO, win rate 41%
On Saturdays −150 ELO, win rate 33%

danoco loses the most ELO on Dust 2: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
49% better than 26%
0.81 better than 73%
90.1 better than 85%
1.10 better than 63%
52% of 540 duels better than 47%
50% of 36 situations better than 82%
Dust 251
47% better than 22%
0.77 better than 56%
89.4 better than 81%
1.03 better than 36%
51% of 290 duels better than 41%
42% of 26 situations better than 57%
Ancient27
59% better than 64%
0.81 better than 75%
90.3 better than 84%
1.11 better than 68%
52% of 171 duels right on the average
60% of 10 situations better than 92%
Nuke15
67% better than 80%
0.79 better than 60%
89.1 better than 79%
1.09 better than 53%
47% of 73 duels better than 19%
50% of 8 situations better than 77%
Anubis8
88% -
0.83 -
81.6 -
1.15-
49% of 49 duels -
75% of 4 situations -
Cache4
0% -
0.74 -
83.4 -
0.98-
47% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danoco plays

Across 204 matches danoco averages K/R 0.80 and ADR 89.3; the rating across the 193 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 90 of 193 matches the rating was 1.10 or higher (47%), in 54 it was below 0.90. In 147 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: June 2026 at 1.16. danoco loses the most ELO on Dust 2 (−74 ELO, win rate 47%). Things go best on Mirage (+121 ELO, win rate 49%). Improved over the last three months: Win rate +14 pp, ELO +141. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 90.6. Last 30 days: 35 matches, win rate 60%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.