danno-

Denmark
On FACEIT since 2015 198 matches tracked 63 matches in 30 days
ELO ▲ 38
2,470
30-day peak: 2,498
Rank EU
#58,610
Denmark #1,560 in Denmark
Last updated:

How does danno- play?

Rating 1.23 (from 148 matches) K/R 0.87 ADR 92.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 148 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.0
Knife kills 3 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 43x 4K, 4 aces in 139 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.30).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.73+0.43 · Ø 0.30 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Headshots +5 pp
= Stayed the same
K/R at 0.88, ADR at 92.3
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −62 ELO
45 matches · 58% win rate
In match 3 of the day −20 ELO
40 matches · 40% win rate
On Inferno −19 ELO
52 matches · 46% win rate

danno- loses the most ELO on Nuke: −62 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Cache
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno52
46% better than 22%
0.83 better than 80%
87.5 better than 73%
1.18 better than 78%
62% of 203 duels better than 89%
31% of 26 situations better than 33%
Ancient51
47% better than 32%
0.88 better than 95%
93.5 better than 92%
1.26 better than 96%
59% of 177 duels better than 87%
50% of 32 situations better than 80%
Nuke45
58% better than 58%
0.96 better than 98%
98.7 better than 97%
1.41 better than 98%
58% of 185 duels better than 76%
52% of 23 situations better than 79%
Cache17
47% -
0.84 -
93.3 -
1.15-
56% of 114 duels -
29% of 7 situations -
Overpass13
69% -
0.95 -
96.5 -
1.54-
100% of 2 duels -
-
Anubis11
9% -
0.64 -
71.7 -
0.89-
40% of 40 duels -
0% of 4 situations -
Vertigo5
40% -
0.86 -
89.1 -
1.08-
52% of 23 duels -
50% of 2 situations -
Mirage3
100% -
0.94 -
105.2 -
1.30-
60% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danno- plays

Across 198 matches danno- averages K/R 0.87 and ADR 92.2; the rating across the 148 rated matches is 1.23. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Overpass with a 69% win rate in 13 matches. In 91 of 148 matches the rating was 1.10 or higher (61%), in 31 it was below 0.90. In 139 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. danno- loses the most ELO on Nuke (−62 ELO, win rate 58%). Things go best on Ancient (+44 ELO, win rate 47%). Match no. 4 of the day goes best: 64% win rate, −20 ELO. Improved over the last three months: Rating +0.08, Headshots +5 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.88, ADR at 92.3. Last 30 days: 63 matches, win rate 49%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.