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dankone

Romania
On FACEIT since 2019 250 matches tracked 38 matches in 30 days
ELO ▼ 113
3,045
30-day peak: 3,161
Rank EU ▼ 3,617 places
#7,980
Romania #119 in Romania
30 days · prev. #4,363 · best #4,097
Last updated:

How does dankone play?

Rating 1.08 K/R 0.75 ADR 79.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 2.8
Knife kills 3 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 67%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 33x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.4
= Stayed the same
ELO at 3,045
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −189 ELO
69 matches · 39% win rate
On Anubis −172 ELO
40 matches · 48% win rate
On Mondays +1 ELO, win rate 44%

dankone loses the most ELO in match 2 of the day: −189 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.33 · Dust 2
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 70%
0.80 better than 70%
82.7 better than 54%
1.13 better than 72%
54% of 306 duels better than 60%
36% of 45 situations better than 42%
Ancient50
50% better than 32%
0.77 better than 58%
84.0 better than 60%
1.07 better than 55%
55% of 210 duels better than 67%
25% of 24 situations better than 18%
Dust 250
50% better than 31%
0.67 better than 14%
70.2 better than 5%
1.00 better than 26%
45% of 164 duels better than 14%
46% of 26 situations better than 69%
Anubis40
48% better than 28%
0.74 better than 44%
76.4 better than 23%
1.05 better than 47%
47% of 135 duels better than 22%
52% of 23 situations better than 82%
Cache13
69% -
0.83 -
88.3 -
1.21-
56% of 64 duels -
33% of 9 situations -
Inferno11
55% -
0.77 -
82.2 -
1.12-
49% of 45 duels -
25% of 4 situations -
Nuke11
18% -
0.67 -
72.6 -
0.93-
34% of 35 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dankone plays

Across 250 matches dankone averages K/R 0.75, ADR 79.4 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 110 of 250 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 183 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. dankone loses the most ELO in match 2 of the day (−189 ELO, win rate 39%). Things go best on Ancient (+78 ELO, win rate 50%). From match no. 5 of the day on, things go best: 70% win rate, +57 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.4. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: ELO at 3,045. Last 30 days: 38 matches, win rate 47%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.