danka4ka

Kazakhstan
On FACEIT since 2025 151 matches tracked 88 matches in 30 days
ELO ▲ 24
2,040
30-day peak: 2,040
Rank EU
#230,606
Kazakhstan #8,173 in Kazakhstan
Last updated:

How does danka4ka play?

Rating 1.02 K/R 0.72 ADR 77.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 27%+15 pp · Ø 12% better than 95%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 9 in 151 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 17x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +5.2, ELO +678
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −5 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
58 matches · 45% win rate
On Anubis −49 ELO
36 matches · 53% win rate
Between 12:00 and 18:00 −74 ELO, win rate 40%
On Saturdays −25 ELO, win rate 46%

danka4ka loses the most ELO on Mirage: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 48 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 14 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 24%
0.73 better than 45%
77.1 better than 32%
1.03 right on the average
54% of 173 duels better than 66%
46% of 37 situations better than 73%
Anubis36
53% right on the average
0.75 better than 55%
81.5 better than 53%
1.04 better than 53%
50% of 105 duels better than 43%
39% of 31 situations better than 51%
Dust 221
52% better than 54%
0.71 better than 35%
75.7 better than 24%
1.06 better than 59%
51% of 59 duels right on the average
21% of 14 situations better than 11%
Nuke13
69% -
0.78 -
79.2 -
1.14-
70% of 47 duels -
58% of 12 situations -
Cache10
20% -
0.58 -
68.3 -
0.85-
52% of 31 duels -
63% of 8 situations -
Ancient9
89% -
0.65 -
75.5 -
0.92-
49% of 37 duels -
38% of 8 situations -
Inferno4
50% -
0.61 -
70.6 -
0.79-
31% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danka4ka plays

Across 151 matches danka4ka averages K/R 0.72, ADR 77.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 32% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 55 of 151 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 130 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: November 2026 at 1.15. danka4ka loses the most ELO on Mirage (−49 ELO, win rate 45%). Things go best in match 2 of the day (−49 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −49 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +5.2, ELO +678. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 88 matches, win rate 51%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.