daniello90

Norway
On FACEIT since 2018 102 matches tracked 22 matches in 30 days
Last updated:

How does daniello90 play?

Rating 1.01 K/R 0.74 ADR 78.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most
Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 96%
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (37%).

Clutch 1v1 won 46%+9 pp · Ø 37% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 44%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (43%).

Headshot rate 34%−9 pp · Ø 43% better than 9%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.01+0.04 · Ø 0.97 better than 78%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 79%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 85%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 9x 4K, 0 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.6).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 2.0−1.6 · Ø 3.6 better than 13%
Enemies flashed per round 0.11−0.12 · Ø 0.23 better than 18%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +10 pp, ELO +274
= Stayed the same
Clutch 1v1 at 47%
▼ Got worse
K/R −0.11, Rating −0.12, ADR −14.0, Headshots −7 pp, First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just above the average (0.70).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
20 matches · 45% win rate

daniello90 loses the most ELO on Ancient: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
45% better than 38%
0.70 better than 54%
75.3 better than 37%
0.97 better than 61%
46% of 92 duels better than 40%
36% of 11 situations right on the average
Inferno19
58% better than 74%
0.77 better than 85%
82.4 better than 75%
1.05 better than 80%
57% of 106 duels better than 85%
56% of 9 situations better than 90%
Dust 218
28% better than 4%
0.72 better than 66%
81.4 better than 75%
0.95 right on the average
57% of 113 duels better than 90%
25% of 8 situations better than 20%
Mirage18
56% better than 78%
0.80 better than 92%
81.6 better than 73%
1.09 better than 88%
53% of 90 duels better than 73%
44% of 9 situations better than 70%
Nuke17
71% better than 94%
0.72 right on the average
74.8 better than 31%
0.98 better than 47%
61% of 89 duels better than 93%
62% of 13 situations better than 92%
Cache5
40% -
0.75 -
76.9 -
1.05-
46% of 28 duels -
100% of 1 situations -
Anubis4
25% -
0.77 -
80.5 -
1.08-
48% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daniello90 plays

Across 102 matches daniello90 averages K/R 0.74, ADR 78.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 96% of level 4 players. Most room to improve: Headshot rate at 34%, better than only 9% of level 4 players. Averages 16.0 kills per match with 34% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 45 of 102 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. daniello90 loses the most ELO on Ancient (−47 ELO, win rate 45%). Match no. 2 of the day goes best: 54% win rate, +14 ELO. Improved over the last three months: Win rate +10 pp, ELO +274. Got weaker: K/R −0.11, Rating −0.12, ADR −14.0, Headshots −7 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 47%. Last 30 days: 22 matches, win rate 41%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.