dammuseta

Finland
On FACEIT since 2017 109 matches tracked 49 matches in 30 days
ELO ▲ 13
2,538
30-day peak: 2,539
Rank EU
#49,627
Finland #1,321 in Finland
Last updated:

How does dammuseta play?

Rating 1.29 (from 59 matches) K/R 0.82 ADR 87.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 59 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

3.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 3.5+1.8 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.4
Knife kills 2 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 92%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 21x 4K, 3 aces in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether dammuseta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.98
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.98.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −119 ELO
48 matches · 46% win rate
On Mondays −10 ELO, win rate 46%

dammuseta loses the most ELO in match 1 of the day: −119 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 3.11 · Mirage
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
67% better than 94%
0.86 better than 88%
89.9 better than 85%
1.51 better than 99%
59% of 69 duels better than 85%
43% of 21 situations better than 65%
Inferno16
56% right on the average
0.78 right on the average
84.6 better than 46%
1.10-
57% of 46 duels better than 65%
45% of 11 situations better than 62%
Nuke16
44% better than 20%
0.84 better than 81%
89.5 better than 81%
1.30-
59% of 59 duels better than 76%
24% of 17 situations better than 19%
Cache9
67% -
0.90 -
95.9 -
1.33-
62% of 26 duels -
0% of 7 situations -
Dust 29
22% -
0.76 -
78.8 -
0.78-
62% of 13 duels -
0% of 2 situations -
Ancient6
17% -
0.86 -
92.1 -
1.36-
56% of 16 duels -
33% of 3 situations -
Overpass6
50% -
0.61 -
74.6 -
-
-
-
Anubis4
50% -
0.78 -
85.3 -
1.06-
52% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dammuseta plays

Across 109 matches dammuseta averages K/R 0.82 and ADR 87.8; the rating across the 59 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Mirage with a 67% win rate in 42 matches. In 37 of 59 matches the rating was 1.10 or higher (63%), in 13 it was below 0.90. In 54 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.46. dammuseta loses the most ELO in match 1 of the day (−119 ELO, win rate 46%). Things go best on Mirage (+40 ELO, win rate 67%). Match no. 2 of the day goes best: 69% win rate, +36 ELO. Last 30 days: 49 matches, win rate 63%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.