dakillaz

Poland
277 matches tracked 90 matches in 30 days
Last updated:

How does dakillaz play?

Rating 0.90 (from 259 matches) K/R 0.64 ADR 72.9 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.6 · Ø 2.4 better than 5%
4Ks and aces 16x 4K, 2 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Rating at 0.89, ADR at 72.1
▼ Got worse
K/R −0.05, Headshots −2 pp, ELO −144

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −145 ELO
90 matches · 42% win rate
On Inferno −143 ELO
32 matches · 38% win rate
Between 0:00 and 6:00 −106 ELO, win rate 40%

dakillaz loses the most ELO from match 5 of the day: −145 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Nuke

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
53% better than 56%
0.65 better than 12%
75.8 better than 25%
0.92 better than 14%
43% of 286 duels better than 13%
29% of 48 situations better than 26%
Anubis50
58% better than 68%
0.65 better than 10%
72.2 better than 9%
0.95 better than 21%
42% of 134 duels better than 8%
52% of 31 situations better than 84%
Nuke34
47% better than 22%
0.69 better than 23%
76.5 better than 26%
0.97 better than 26%
41% of 68 duels better than 9%
37% of 19 situations better than 44%
Ancient33
45% better than 27%
0.60 better than 2%
68.4 better than 3%
0.82 better than 2%
47% of 120 duels better than 24%
38% of 16 situations right on the average
Inferno32
38% better than 9%
0.64 better than 12%
74.2 better than 19%
0.88 better than 8%
39% of 102 duels better than 2%
30% of 23 situations better than 33%
Mirage25
36% better than 7%
0.61 better than 5%
69.0 better than 5%
0.80 better than 2%
54% of 85 duels better than 68%
23% of 13 situations better than 13%
Cache18
44% -
0.58 -
65.1 -
0.79-
45% of 55 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dakillaz plays

Across 277 matches dakillaz averages K/R 0.64 and ADR 72.9; the rating across the 259 rated matches is 0.90. Biggest strength: Utility damage per round at 5.4, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 50 matches. In 57 of 259 matches the rating was 1.10 or higher (22%), in 144 it was below 0.90. In 211 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 0.91. dakillaz loses the most ELO from match 5 of the day (−145 ELO, win rate 42%). Things go best on Dust 2 (+166 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, −25 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, Headshots −2 pp, ELO −144. Unchanged in recent months: Rating at 0.89, ADR at 72.1. Last 30 days: 90 matches, win rate 44%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.