dajkii1

Kosovo
On FACEIT since 2022 194 matches tracked 111 matches in 30 days
ELO ▼ 38
2,168
30-day peak: 2,448
Rank EU
#155,100
Kosovo #1,489 in Kosovo
Last updated:
Next update possible in 1h 3m

How does dajkii1 play?

Rating 1.02 (from 168 matches) K/R 0.72 ADR 77.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.6
Knife kills 5 in 194 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 31x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +6.6, Headshots +6 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −52

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
30 matches · 43% win rate
In match 4 of the day ±0 ELO
25 matches · 40% win rate
On Mondays +19 ELO, win rate 36%

dajkii1 loses the most ELO on Anubis: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.14 · Ancient
  3. Recorded match no. 100 · Inferno
  4. Reached level 10 · Nuke
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 55%
0.72 better than 42%
77.0 better than 31%
1.03 right on the average
47% of 187 duels better than 28%
54% of 26 situations better than 87%
Ancient37
43% better than 21%
0.80 better than 78%
83.1 better than 62%
1.15 better than 87%
57% of 138 duels better than 80%
17% of 23 situations better than 10%
Mirage36
50% better than 46%
0.71 better than 37%
76.1 better than 29%
0.98 better than 33%
48% of 148 duels better than 33%
44% of 18 situations better than 69%
Anubis30
43% better than 22%
0.70 better than 32%
76.6 better than 27%
0.97 better than 29%
59% of 97 duels better than 85%
33% of 12 situations better than 36%
Inferno20
55% better than 58%
0.67 better than 23%
72.4 better than 14%
0.90 better than 11%
60% of 43 duels better than 87%
56% of 9 situations better than 87%
Cache11
36% -
0.70 -
73.6 -
0.92-
45% of 51 duels -
33% of 9 situations -
Nuke8
38% -
0.73 -
75.5 -
1.08-
41% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dajkii1 plays

Across 194 matches dajkii1 averages K/R 0.72 and ADR 77.0; the rating across the 168 rated matches is 1.02. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Inferno with a 55% win rate in 20 matches. In 63 of 168 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 168 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: November 2026 at 1.15. dajkii1 loses the most ELO on Anubis (−75 ELO, win rate 43%). Things go best on Dust 2 (+129 ELO, win rate 53%). Match no. 2 of the day goes best: 54% win rate, +103 ELO. Improved over the last three months: K/R +0.09, ADR +6.6, Headshots +6 pp, Win rate +10 pp. Got weaker: ELO −52. Last 30 days: 111 matches, win rate 47%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.