dajki

Kosovo
On FACEIT since 2024 169 matches tracked 81 matches in 30 days
ELO ▲ 64
2,172
30-day peak: 2,172
Rank EU
#156,373
Kosovo #1,505 in Kosovo
Last updated:

How does dajki play?

Rating 1.12 K/R 0.81 ADR 88.1 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 4.6
Knife kills 6 in 169 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 38x 4K, 6 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dajki is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: September 2026 with 0.87.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
39 matches · 49% win rate
On Anubis −18 ELO
21 matches · 62% win rate
On Wednesdays −21 ELO, win rate 46%

dajki loses the most ELO on Dust 2: −22 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.13 · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 64%
0.82 better than 83%
88.4 better than 83%
1.13 better than 80%
57% of 389 duels better than 81%
49% of 37 situations better than 79%
Dust 239
49% better than 40%
0.77 better than 66%
85.0 better than 72%
1.08 better than 66%
54% of 240 duels better than 67%
57% of 30 situations better than 92%
Ancient25
52% better than 52%
0.83 better than 86%
88.4 better than 82%
1.13 better than 83%
55% of 136 duels better than 72%
8% of 13 situations better than 2%
Anubis21
62% better than 83%
0.90 better than 96%
94.5 better than 95%
1.26 better than 96%
62% of 125 duels better than 93%
44% of 16 situations better than 67%
Inferno15
40% better than 13%
0.75 better than 59%
85.8 better than 75%
1.03 better than 43%
53% of 88 duels right on the average
44% of 9 situations better than 64%
Cache6
33% -
0.71 -
81.7 -
0.94-
48% of 29 duels -
0% of 1 situations -
Nuke5
60% -
0.85 -
95.5 -
1.11-
65% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dajki plays

Across 169 matches dajki averages K/R 0.81, ADR 88.1 and a rating of 1.12. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 82 of 169 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 167 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: September 2026 at 1.22. dajki loses the most ELO on Dust 2 (−22 ELO, win rate 49%). Things go best on Ancient (+23 ELO, win rate 52%). Last 30 days: 81 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.