dajadisk-

Kosovo
On FACEIT since 2024 209 matches tracked 123 matches in 30 days
Last updated:
Next update possible in 1h 30m

How does dajadisk- play?

Rating 1.29 K/R 0.94 ADR 98.8 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 209 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 33% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 55%+3 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.25+0.21 · Ø 1.04 better than 92%
Pistol kills per match 4.1
Knife kills 19 in 209 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 96%
3K rounds 7.1%+2.9 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 82x 4K, 13 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 33%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.21, Rating +0.35, ADR +18.2, Win rate +13 pp, ELO +698
= Stayed the same
Headshots at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.97 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
32 matches · 47% win rate
On Mirage −17 ELO
62 matches · 58% win rate
Between 12:00 and 18:00 +5 ELO, win rate 50%
On Wednesdays −7 ELO, win rate 40%

dajadisk- loses the most ELO on Anubis: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 3.26 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 73%
0.96 better than 98%
100.7 better than 98%
1.34 better than 97%
60% of 407 duels better than 90%
35% of 40 situations better than 40%
Dust 249
51% better than 45%
0.92 better than 97%
97.3 better than 96%
1.23 better than 90%
49% of 318 duels better than 34%
45% of 33 situations better than 69%
Anubis32
47% better than 29%
0.95 better than 98%
99.3 better than 98%
1.31 better than 97%
53% of 239 duels better than 55%
53% of 15 situations better than 83%
Ancient28
75% better than 98%
1.04 better than 99%
106.3 better than 99%
1.43 better than 99%
60% of 167 duels better than 88%
40% of 15 situations better than 53%
Inferno18
61% better than 65%
0.97 better than 97%
101.0 better than 95%
1.33 better than 93%
59% of 121 duels better than 75%
33% of 9 situations better than 38%
Cache11
55% -
0.75 -
82.8 -
0.97-
43% of 63 duels -
0% of 3 situations -
Nuke8
38% -
0.86 -
88.1 -
1.15-
48% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dajadisk- plays

Across 209 matches dajadisk- averages K/R 0.94, ADR 98.8 and a rating of 1.29. Biggest strength: 3K rounds at 7.1%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 20.9 kills per match with 63% headshots. The strongest map is Ancient with a 75% win rate in 28 matches. In 130 of 209 matches the rating was 1.10 or higher (62%), in 47 it was below 0.90. In 191 matches with detailed stats: 82 4Ks and 13 aces. Best month by rating: November 2026 at 1.47. dajadisk- loses the most ELO on Anubis (−30 ELO, win rate 47%). Things go best on Dust 2 (+47 ELO, win rate 51%). Match no. 4 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: K/R +0.21, Rating +0.35, ADR +18.2, Win rate +13 pp, ELO +698. Unchanged in recent months: Headshots at 63%. Last 30 days: 123 matches, win rate 56%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.