dajaaktu

Kosovo
On FACEIT since 2026 187 matches tracked 89 matches in 30 days
ELO ▼ 12
2,159
30-day peak: 2,191
Rank EU
#163,510
Kosovo #1,581 in Kosovo
Last updated:

How does dajaaktu play?

Rating 1.26 K/R 0.90 ADR 95.0 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 187 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.9
Knife kills 14 in 187 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 78x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +851
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.15, Rating −0.19, ADR −15.0, Win rate −6 pp, First kills −7 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 1.03. Last 3 months: 0.88 (at the start 1.03). Well above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
27 matches · 56% win rate
In match 2 of the day +25 ELO
32 matches · 50% win rate
On Fridays +62 ELO, win rate 50%

dajaaktu loses the most ELO on Anubis: −51 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Mirage
  3. Longest win streak: 15 wins in a row · Dust 2
  4. Highest rating in a match: 2.44 · Mirage
  5. Most kills in a match: 47 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
66% better than 92%
0.90 better than 95%
92.8 better than 92%
1.27 better than 95%
58% of 337 duels better than 86%
41% of 22 situations better than 60%
Dust 256
54% better than 58%
0.90 better than 95%
94.5 better than 94%
1.24 better than 93%
55% of 322 duels better than 71%
24% of 42 situations better than 14%
Anubis27
56% better than 65%
0.95 better than 99%
101.4 better than 99%
1.30 better than 98%
59% of 170 duels better than 87%
50% of 12 situations better than 78%
Ancient19
58% better than 72%
0.87 better than 93%
93.1 better than 93%
1.21 better than 92%
56% of 116 duels better than 74%
43% of 7 situations better than 65%
Inferno13
69% -
0.94 -
100.3 -
1.31-
58% of 93 duels -
20% of 5 situations -
Nuke9
56% -
0.92 -
93.3 -
1.32-
54% of 48 duels -
30% of 10 situations -
Cache4
0% -
0.79 -
87.3 -
1.14-
48% of 31 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dajaaktu plays

Across 187 matches dajaaktu averages K/R 0.90, ADR 95.0 and a rating of 1.26. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 124 of 187 matches the rating was 1.10 or higher (66%), in 34 it was below 0.90. In 187 matches with detailed stats: 78 4Ks and 5 aces. Best month by rating: August 2026 at 1.42. dajaaktu loses the most ELO on Anubis (−51 ELO, win rate 56%). Things go best on Mirage (+85 ELO, win rate 66%). From match no. 5 of the day on, things go best: 64% win rate, −53 ELO. Improved over the last three months: ELO +851. Got weaker: K/R −0.15, Rating −0.19, ADR −15.0, Win rate −6 pp, First kills −7 pp, Clutch 1v1 −8 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 89 matches, win rate 49%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.