daisies248

Argentina
On FACEIT since 2025 168 matches tracked
ELO
2,197
Peak across recorded matches: 2,246
Rank SA ▼ 470 places
#3,510
Argentina #714 in Argentina
30 days · prev. #3,040 · best #3,040
Last updated:

How does daisies248 play?

Rating 1.45 (from 118 matches) K/R 0.96 ADR 99.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 118 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 41% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 9 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.4% of rounds and so well above the average (4.1%).

2K rounds 18.3%+4.9 pp · Ø 13.4% better than 99%
3K rounds 8.4%+4.3 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 48x 4K, 6 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.19, Rating +0.21, ADR +17.9, Headshots +10 pp
= Stayed the same
Win rate at 54%, ELO at 2,197
▼ Got worse
Nothing clear

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.06
MayJunJulAugSepOctNov

Best month: September 2026 with 1.06. Last 3 months: 1.06 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
40 matches · 65% win rate
On Thursdays +25 ELO, win rate 38%

daisies248 loses the most ELO on Dust 2: −35 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.77 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 65%
1.00 better than 99%
101.5 better than 98%
1.53 better than 99%
65% of 250 duels better than 99%
41% of 39 situations better than 59%
Dust 240
65% better than 91%
1.04 better than 99%
108.6 better than 99%
1.52 better than 99%
62% of 238 duels better than 94%
41% of 22 situations better than 60%
Cache16
44% -
0.83 -
92.4 -
1.26-
52% of 54 duels -
33% of 6 situations -
Inferno15
40% better than 8%
0.88 better than 91%
92.0 better than 86%
1.31-
53% of 49 duels better than 54%
50% of 6 situations better than 75%
Nuke15
27% better than 2%
0.78 better than 61%
84.7 better than 60%
1.22-
41% of 64 duels better than 3%
33% of 3 situations better than 35%
Anubis13
46% -
0.98 -
100.9 -
1.38-
64% of 55 duels -
17% of 6 situations -
Ancient8
88% -
1.04 -
104.4 -
1.56-
63% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daisies248 plays

Across 168 matches daisies248 averages K/R 0.96 and ADR 99.7; the rating across the 118 rated matches is 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 40 matches. In 94 of 118 matches the rating was 1.10 or higher (80%), in 9 it was below 0.90. In 81 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.53. daisies248 loses the most ELO on Dust 2 (−35 ELO, win rate 65%). Things go best on Mirage (+27 ELO, win rate 55%). Improved over the last three months: K/R +0.19, Rating +0.21, ADR +17.9, Headshots +10 pp. Unchanged in recent months: Win rate at 54%, ELO at 2,197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.