daike-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Weakness7% of 1v2s won and so well below the average (21%).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.04 (at the start 1.08). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 90.1. Last 3 months: 86.5 (at the start 87.8). Clearly above the average (80.9).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 42% (at the start 37%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 70%. Last 3 months unchanged at 60%. Well above the average (51%).
Best month: November 2026 with 2,131. Last 3 months: 2,280 (at the start 2,017).
Rounds with first kill
Best month: November 2026 with 18%. Last 3 months: 13% (at the start 10%). Well above the average (11%).
1v1 clutches won
Best month: August 2026 with 38%. Last 3 months: 17% (at the start 38%). Well below the average (39%).
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
daike- loses the most ELO on Mirage: −25 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Mirage
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How daike- plays
Across 60 matches daike- averages K/R 0.79, ADR 87.2 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 87.2, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 40% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 15 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. daike- loses the most ELO on Mirage (−25 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp, ELO +263, First kills +3 pp. Got weaker: Clutch 1v1 −21 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.04, ADR at 86.5, Win rate at 60%. Last 30 days: 21 matches, win rate 67%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.