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daesossa666

Russia
On FACEIT since 2023 424 matches tracked 126 matches in 30 days
ELO ▲ 247
3,400
30-day peak: 3,579
Rank EU ▲ 2,482 places
#2,217
Russia #636 in Russia
30 days · prev. #4,699 · best #1,178
Last updated:

How does daesossa666 play?

Rating 1.09 K/R 0.79 ADR 85.7 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 424 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 79%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.06+0.01 · Ø 1.05 better than 45%
Pistol kills per match 3.5
Zeus kills1 in 424 matches
Knife kills 23 in 424 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 65%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 96x 4K, 9 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 33%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +273
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 86.3
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
77 matches · 52% win rate
On Nuke −91 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 −119 ELO, win rate 45%
On Fridays −187 ELO, win rate 40%

daesossa666 loses the most ELO on Anubis: −118 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.21 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 49 · Ancient
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
53% better than 43%
0.82 better than 77%
87.6 better than 77%
1.10 better than 64%
55% of 840 duels better than 66%
34% of 82 situations better than 36%
Dust 278
45% better than 18%
0.75 better than 47%
81.5 better than 48%
1.03 better than 36%
52% of 430 duels better than 47%
41% of 41 situations better than 55%
Anubis77
52% better than 38%
0.79 better than 68%
85.5 better than 71%
1.11 better than 66%
50% of 430 duels better than 36%
39% of 41 situations better than 52%
Ancient75
52% better than 38%
0.80 better than 71%
87.6 better than 76%
1.11 better than 68%
44% of 385 duels better than 10%
47% of 45 situations better than 73%
Nuke30
43% better than 12%
0.78 better than 57%
83.7 better than 58%
1.08 right on the average
51% of 191 duels better than 39%
47% of 15 situations better than 70%
Vertigo8
50% -
0.94 -
100.5 -
1.29-
69% of 48 duels -
25% of 8 situations -
Cache6
67% -
0.70 -
81.0 -
0.87-
62% of 45 duels -
100% of 1 situations -
Inferno5
20% -
0.60 -
69.2 -
0.83-
33% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daesossa666 plays

Across 424 matches daesossa666 averages K/R 0.79, ADR 85.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.2%, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Mirage with a 53% win rate in 145 matches. In 188 of 424 matches the rating was 1.10 or higher (44%), in 139 it was below 0.90. In 363 matches with detailed stats: 96 4Ks and 9 aces. Best month by rating: October 2026 at 1.14. daesossa666 loses the most ELO on Anubis (−118 ELO, win rate 52%). Things go best on Mirage (+477 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate, +93 ELO. Improved over the last three months: ELO +273. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 86.3. Last 30 days: 126 matches, win rate 48%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.