dacr4zy

Switzerland
On FACEIT since 2017 57 matches tracked 21 matches in 30 days
ELO
2,005
Peak across recorded matches: 2,065
Rank EU
#256,084
Switzerland #2,009 in Switzerland
Last updated:

How does dacr4zy play?

Rating 1.18 K/R 0.86 ADR 92.1 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 57 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.9
Knife kills 3 in 57 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 17x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 73%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +306, First kills +1 pp
= Stayed the same
K/R at 0.84, Rating at 1.15, Clutch 1v1 at 25%
▼ Got worse
ADR −4.2, Headshots −6 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 12 wins in a row · Anubis
  3. Highest rating in a match: 2.55 · Ancient
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 19%
0.85 better than 90%
93.0 better than 93%
1.15 better than 84%
56% of 101 duels better than 78%
44% of 9 situations better than 68%
Dust 213
38% -
0.84 -
89.8 -
1.14-
55% of 53 duels -
0% of 4 situations -
Anubis10
90% -
0.88 -
95.1 -
1.24-
62% of 42 duels -
0% of 1 situations -
Ancient8
63% -
0.88 -
94.6 -
1.19-
58% of 53 duels -
20% of 5 situations -
Inferno3
33% -
0.90 -
84.6 -
1.22-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dacr4zy plays

Across 57 matches dacr4zy averages K/R 0.86, ADR 92.1 and a rating of 1.18. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 42% headshots. The strongest map is Anubis with a 90% win rate in 10 matches. In 30 of 57 matches the rating was 1.10 or higher (53%), in 14 it was below 0.90. In 54 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.20. Things go best in match 1 of the day (−17 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −17 ELO. Improved over the last three months: Win rate +17 pp, ELO +306, First kills +1 pp. Got weaker: ADR −4.2, Headshots −6 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, Clutch 1v1 at 25%. Last 30 days: 21 matches, win rate 71%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.