dackoR-_
Name history of dackoR-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dackoR-_ play?
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so just above the average (13.4%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: August 2026 with 0.75.
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: October 2026 with 80.4.
Share of headshot kills
Best month: September 2026 with 55%.
Matches won (win rate)
Best month: September 2026 with 50%.
Best month: September 2026 with 2,396.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 387 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dackoR-_ loses the most ELO on Mirage: −175 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Dust 2
- Most kills in a match: 35 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 387 matchesCompared with players on the same level who have at least 15 matches on the map.
How dackoR-_ plays
Across 389 matches dackoR-_ averages K/R 0.74 and ADR 79.1; the rating across the 387 rated matches is 1.03. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 147 of 387 matches the rating was 1.10 or higher (38%), in 147 it was below 0.90. In 389 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. dackoR-_ loses the most ELO on Mirage (−175 ELO, win rate 42%). Things go best on Dust 2 (+78 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, −76 ELO. Last 30 days: 155 matches, win rate 49%, net ELO −85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.