dabox

Finland
170 matches tracked 18 matches in 30 days
Last updated:

How does dabox play?

Rating 0.91 (from 89 matches) K/R 0.70 ADR 77.3 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

dabox wins 43 of 100 opening duels. 8 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 43%−8 pp better than 3%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.98 kills per death. 0.06 below the level 10 average (1.04).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 6%−5 pp better than 35%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.8
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

dabox gets exactly 3 kills in 2.7 of 100 rounds. 1.4 percentage points below the level 10 average (4.1%).

2K rounds 12.5%−0.9 pp better than 24%
3K rounds 2.7%−1.4 pp better than 3%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 12x 4K, 2 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.46 enemies flashed per round (46 per 100 rounds). 0.16 above the level 10 average (0.30).

Utility hit rate 41%+6 pp better than 87%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.46+0.16 better than 87%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, Win rate at 53%, ELO at 2,244
▼ Got worse
K/R −0.12, ADR −9.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.64 (at the start 0.76). 0.10 below the level 10 average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −150 ELO
23 matches · 30% win rate
In match 2 of the day −112 ELO
45 matches · 44% win rate
On Thursdays −59 ELO, win rate 41%

dabox loses the most ELO in match 3 of the day: −150 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.42 · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 53%
0.70 better than 29%
76.5 better than 25%
0.88 better than 6%
41% of 170 duels better than 7%
48% of 21 situations better than 78%
Inferno37
57% better than 58%
0.70 better than 25%
79.6 better than 36%
0.89 better than 5%
47% of 178 duels better than 20%
43% of 14 situations better than 62%
Cache34
59% -
0.70 -
77.1 -
0.96-
49% of 114 duels -
18% of 11 situations -
Mirage31
48% better than 35%
0.68 better than 20%
76.7 better than 27%
0.93 better than 14%
50% of 125 duels better than 40%
42% of 12 situations better than 61%
Anubis15
53% on par
0.69 better than 23%
75.9 better than 21%
0.88-
44% of 54 duels better than 11%
33% of 6 situations better than 36%
Nuke13
31% -
0.72 -
77.5 -
0.92-
48% of 50 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dabox plays

Across 170 matches dabox averages K/R 0.70 and ADR 77.3; the rating across the 89 rated matches is 0.91. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 players. Averages 15.0 kills per match with 52% headshots. The strongest map is Cache with a 59% win rate in 34 matches. In 29 of 89 matches the rating was 1.10 or higher (33%), in 49 it was below 0.90. In 89 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 0.91. dabox loses the most ELO in match 3 of the day (−150 ELO, win rate 30%). Things go best from match 5 of the day (+173 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +173 ELO. Got weaker: K/R −0.12, ADR −9.2. Unchanged in recent months: Headshots at 53%, Win rate at 53%, ELO at 2,244. Last 30 days: 18 matches, win rate 67%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.