daaaaaaaaanz

Brazil
On FACEIT since 2019 318 matches tracked 84 matches in 30 days
ELO ▲ 104
2,141
30-day peak: 2,148
Rank SA ▼ 576 places
#4,190
Brazil #2,553 in Brazil
30 days · prev. #3,614 · best #3,517
Last updated:

How does daaaaaaaaanz play?

Rating 1.14 (from 311 matches) K/R 0.83 ADR 91.5 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 318 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 88%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 44x 4K, 5 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 90.6
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −365

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
74 matches · 39% win rate
On Dust 2 −66 ELO
79 matches · 37% win rate
On Tuesdays −48 ELO, win rate 22%

daaaaaaaaanz loses the most ELO in match 1 of the day: −69 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 42 · Ancient
  4. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 46%
0.81 better than 81%
91.3 better than 89%
1.11 better than 77%
55% of 484 duels better than 73%
46% of 48 situations better than 77%
Ancient79
53% better than 55%
0.87 better than 94%
97.1 better than 97%
1.21 better than 93%
61% of 439 duels better than 90%
42% of 64 situations better than 61%
Dust 279
37% better than 10%
0.80 better than 78%
87.4 better than 81%
1.10 better than 73%
55% of 338 duels better than 71%
34% of 47 situations better than 40%
Anubis44
59% better than 72%
0.85 better than 92%
89.7 better than 88%
1.18 better than 89%
59% of 204 duels better than 89%
57% of 30 situations better than 89%
Inferno10
50% -
0.81 -
92.2 -
1.12-
52% of 31 duels -
36% of 11 situations -
Cache6
33% -
0.73 -
76.6 -
0.99-
33% of 21 duels -
50% of 2 situations -
Vertigo5
0% -
0.90 -
102.0 -
1.24-
59% of 17 duels -
33% of 6 situations -
Nuke3
67% -
0.81 -
92.8 -
1.07-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daaaaaaaaanz plays

Across 318 matches daaaaaaaaanz averages K/R 0.83 and ADR 91.5; the rating across the 311 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 91.5, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 44 matches. In 160 of 318 matches the rating was 1.10 or higher (50%), in 88 it was below 0.90. In 230 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. daaaaaaaaanz loses the most ELO in match 1 of the day (−69 ELO, win rate 39%). Things go best on Anubis (+76 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +52 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −365. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 90.6. Last 30 days: 84 matches, win rate 49%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.