daIai

Mongolia
On FACEIT since 2018 116 matches tracked 22 matches in 30 days
ELO ▼ 4
1,932
30-day peak: 1,988
Rank SEA ▼ 840 places
#7,978
30 days · prev. #7,138 · best #5,216
Last updated:

How does daIai play?

Rating 0.96 K/R 0.68 ADR 79.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.94−0.07 · Ø 1.01 better than 24%
Pistol kills per match 2.5
Knife kills 3 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 21%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 11x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +156
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −6.8, Win rate −9 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
22 matches · 23% win rate
On Mirage −25 ELO
25 matches · 44% win rate
On Sundays −24 ELO, win rate 38%

daIai loses the most ELO in match 2 of the day: −51 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 26%
0.63 better than 9%
71.0 better than 10%
0.89 better than 11%
45% of 111 duels better than 20%
40% of 20 situations better than 57%
Ancient22
68% better than 95%
0.74 better than 55%
86.0 better than 79%
1.03 better than 58%
49% of 107 duels better than 42%
67% of 9 situations better than 95%
Inferno22
41% better than 18%
0.66 better than 22%
78.8 better than 44%
0.92 better than 19%
49% of 118 duels better than 38%
82% of 11 situations better than 99%
Anubis20
40% better than 18%
0.67 better than 22%
82.5 better than 67%
0.91 better than 16%
42% of 106 duels better than 10%
33% of 6 situations better than 36%
Dust 219
42% better than 18%
0.74 better than 58%
82.6 better than 66%
1.03 better than 55%
48% of 87 duels better than 38%
50% of 10 situations better than 81%
Nuke4
75% -
0.68 -
72.7 -
1.01-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daIai plays

Across 116 matches daIai averages K/R 0.68, ADR 79.6 and a rating of 0.96. Biggest strength: Utility damage per round at 7.4, better than 97% of level 9 players. Averages 15.1 kills per match with 54% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 33 of 116 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. daIai loses the most ELO in match 2 of the day (−51 ELO, win rate 23%). Things go best in match 1 of the day (+51 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Headshots +7 pp, ELO +156. Got weaker: K/R −0.05, Rating −0.07, ADR −6.8, Win rate −9 pp. Last 30 days: 22 matches, win rate 50%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.