dOcccq

Belarus
On FACEIT since 2018 198 matches tracked 57 matches in 30 days
ELO ▲ 121
2,402
30-day peak: 2,466
Rank EU
#76,777
Belarus #1,865 in Belarus
Last updated:

How does dOcccq play?

Rating 1.00 K/R 0.71 ADR 76.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 3.3
Knife kills 3 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 28%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 20x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +361
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −5.7

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −50 ELO
21 matches · 43% win rate
On Ancient −28 ELO
23 matches · 57% win rate
On Tuesdays +25 ELO, win rate 37%

dOcccq loses the most ELO from match 5 of the day: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.01 · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 37%
0.74 right on the average
77.6 better than 30%
1.03 better than 48%
53% of 213 duels better than 60%
36% of 36 situations better than 43%
Dust 248
44% better than 22%
0.70 better than 27%
78.8 better than 36%
0.98 better than 26%
48% of 219 duels better than 28%
33% of 27 situations better than 36%
Anubis40
53% right on the average
0.73 better than 43%
77.9 better than 32%
1.05 better than 54%
53% of 152 duels better than 55%
44% of 18 situations better than 66%
Ancient23
57% better than 66%
0.69 better than 22%
75.3 better than 18%
0.95 better than 19%
59% of 81 duels better than 87%
33% of 9 situations better than 37%
Nuke17
53% better than 45%
0.67 better than 23%
70.7 better than 12%
1.01 better than 40%
52% of 50 duels right on the average
36% of 14 situations better than 42%
Cache8
63% -
0.63 -
68.4 -
0.94-
52% of 23 duels -
0% of 3 situations -
Inferno7
43% -
0.58 -
66.4 -
0.80-
38% of 21 duels -
100% of 3 situations -
Vertigo3
100% -
0.85 -
82.0 -
1.25-
80% of 5 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dOcccq plays

Across 198 matches dOcccq averages K/R 0.71, ADR 76.5 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 73 of 198 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 109 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. dOcccq loses the most ELO from match 5 of the day (−50 ELO, win rate 43%). Things go best in match 3 of the day (+25 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +361. Got weaker: K/R −0.06, Rating −0.06, ADR −5.7. Last 30 days: 57 matches, win rate 53%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.