dAliRihO1

Russia
On FACEIT since 2026 72 matches tracked 72 matches in 30 days
ELO ▲ 634
2,323
30-day peak: 2,323
Rank EU
#98,820
Russia #28,093 in Russia
Last updated:

How does dAliRihO1 play?

Rating 1.53 K/R 1.05 ADR 104.0 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.53
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 72 matches
outstanding 1.80 and up 24% strong 1.30 to 1.79 47% good 1.10 to 1.29 17% normal 0.90 to 1.09 4% weak 0.75 to 0.89 3% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 68%+17 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.71 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.71+0.68 · Ø 1.03 better than 99%
Pistol kills per match 4.3
Knife kills 1 in 72 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.4% of rounds and so well above the average (4.1%).

2K rounds 19.8%+6.4 pp · Ø 13.4% better than 99%
3K rounds 8.4%+4.3 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 22x 4K, 6 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
26 matches · 85% win rate
Between 12:00 and 18:00 +15 ELO, win rate 64%

dAliRihO1 loses the most ELO on Dust 2: −27 ELO, 85% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 45 · Dust 2
  4. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
85% better than 99%
1.07 better than 99%
106.3 better than 99%
1.58 better than 99%
60% of 118 duels better than 88%
21% of 19 situations better than 10%
Mirage21
71% better than 98%
1.05 better than 99%
105.6 better than 99%
1.50 better than 99%
77% of 79 duels better than 99%
46% of 13 situations better than 72%
Ancient12
67% -
1.00 -
95.0 -
1.44-
71% of 35 duels -
43% of 14 situations -
Anubis8
38% -
1.04 -
104.0 -
1.47-
63% of 30 duels -
60% of 5 situations -
Cache3
100% -
1.32 -
126.5 -
1.90-
82% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dAliRihO1 plays

Across 72 matches dAliRihO1 averages K/R 1.05, ADR 104.0 and a rating of 1.53. Biggest strength: Rating at 1.53, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 22.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 85% win rate in 26 matches. In 63 of 72 matches the rating was 1.10 or higher (88%), in 6 it was below 0.90. In 72 matches with detailed stats: 22 4Ks and 6 aces. dAliRihO1 loses the most ELO on Dust 2 (−27 ELO, win rate 85%). Things go best on Mirage (+32 ELO, win rate 71%). Last 30 days: 72 matches, win rate 74%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.