d9mi--
Name history of d9mi--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does d9mi-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Strength67% of opening duels won and so well above the average (51%).
Clutch
Strength45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average1.33 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 8.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 1.00. Last 3 months: 0.98 (at the start 0.84). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.38.
Damage per round (ADR)
Best month: September 2026 with 101.7. Last 3 months: 99.2 (at the start 88.6). Well above the average (80.8).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 52% (at the start 48%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 58% (at the start 50%). Well above the average (50%).
Best month: November 2026 with 2,021. Last 3 months: 2,021 (at the start 1,711).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d9mi-- loses the most ELO in match 2 of the day: ±0 ELO, 44% win rate
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.39 · Nuke
- Recorded match no. 100 · Dust 2
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How d9mi-- plays
Across 136 matches d9mi-- averages K/R 0.93 and ADR 95.3; the rating across the 86 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 64 of 86 matches the rating was 1.10 or higher (74%), in 9 it was below 0.90. In 86 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.38. d9mi-- loses the most ELO in match 2 of the day (±0 ELO, win rate 44%). Things go best on Ancient (+48 ELO, win rate 55%). Match no. 1 of the day goes best: 65% win rate, +42 ELO. Improved over the last three months: K/R +0.14, ADR +10.6, Headshots +4 pp, Win rate +8 pp, ELO +310. Last 30 days: 39 matches, win rate 62%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.