d4t4

Somalia
On FACEIT since 2026 378 matches tracked 204 matches in 30 days
Last updated:

How does d4t4 play?

Rating 1.09 (from 377 matches) K/R 0.79 ADR 82.9 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 377 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.6
Knife kills 17 in 378 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 68%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 81x 4K, 15 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 85%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether d4t4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 378 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
92 matches · 55% win rate
On Mirage −54 ELO
71 matches · 51% win rate
On Wednesdays −80 ELO, win rate 41%

d4t4 loses the most ELO on Ancient: −59 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient92
55% better than 55%
0.82 better than 78%
85.7 better than 67%
1.14 better than 78%
52% of 378 duels right on the average
51% of 43 situations better than 84%
Dust 275
44% better than 20%
0.76 better than 56%
80.2 better than 44%
1.03 better than 44%
51% of 383 duels better than 45%
39% of 36 situations better than 52%
Mirage71
51% better than 43%
0.85 better than 86%
87.8 better than 77%
1.19 better than 87%
53% of 360 duels better than 58%
43% of 35 situations better than 66%
Anubis64
53% right on the average
0.77 better than 62%
82.5 better than 57%
1.05 better than 52%
55% of 337 duels better than 66%
32% of 25 situations better than 33%
Nuke37
57% better than 57%
0.79 better than 61%
81.2 better than 44%
1.08 better than 55%
52% of 150 duels better than 45%
50% of 18 situations better than 73%
Cache19
58% -
0.84 -
87.5 -
1.16-
55% of 119 duels -
45% of 11 situations -
Inferno11
55% -
0.65 -
69.3 -
0.86-
47% of 53 duels -
25% of 4 situations -
Aim_map_faceit3
0% -
0.43 -
52.8 -
0.71-
43% of 68 duels -
43% of 68 situations -
Aim_rats3
33% -
0.52 -
59.2 -
0.74-
41% of 44 duels -
32% of 25 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d4t4 plays

Across 378 matches d4t4 averages K/R 0.79 and ADR 82.9; the rating across the 377 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 188 of 377 matches the rating was 1.10 or higher (50%), in 127 it was below 0.90. In 377 matches with detailed stats: 81 4Ks and 15 aces. d4t4 loses the most ELO on Ancient (−59 ELO, win rate 55%). Things go best on Anubis (+60 ELO, win rate 53%). Match no. 1 of the day goes best: 68% win rate, +30 ELO. Last 30 days: 204 matches, win rate 53%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.