d4777

Belgium
On FACEIT since 2023 384 matches tracked 98 matches in 30 days
ELO ▲ 244
3,164
30-day peak: 3,213
Rank EU ▲ 4,284 places
#4,988
Belgium #23 in Belgium
30 days · prev. #9,272 · best #3,462
Last updated:

How does d4777 play?

Rating 1.03 K/R 0.74 ADR 79.8 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 384 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.8
Knife kills 1 in 384 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 43x 4K, 6 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +445
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.3, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
125 matches · 46% win rate
On Dust 2 −7 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 +5 ELO, win rate 44%

d4777 loses the most ELO on Mirage: −49 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 50 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 16%
0.72 better than 32%
78.5 better than 32%
1.01 better than 32%
50% of 535 duels better than 35%
33% of 45 situations better than 32%
Ancient90
57% better than 56%
0.73 better than 36%
79.1 better than 33%
1.01 better than 34%
50% of 357 duels better than 36%
47% of 47 situations better than 73%
Anubis64
64% better than 78%
0.76 better than 54%
81.9 better than 52%
1.08 better than 57%
52% of 272 duels right on the average
50% of 36 situations better than 78%
Dust 235
46% better than 20%
0.71 better than 28%
78.7 better than 33%
0.95 better than 14%
51% of 134 duels better than 41%
27% of 11 situations better than 19%
Nuke35
54% better than 41%
0.77 right on the average
81.6 better than 45%
1.09 better than 53%
51% of 144 duels better than 39%
47% of 15 situations better than 71%
Inferno31
52% better than 20%
0.73 better than 26%
80.5 better than 27%
1.03 better than 23%
54% of 125 duels better than 37%
33% of 18 situations better than 33%
Cache4
25% -
0.94 -
95.3 -
1.26-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d4777 plays

Across 384 matches d4777 averages K/R 0.74, ADR 79.8 and a rating of 1.03. Averages 16.0 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 64 matches. In 153 of 384 matches the rating was 1.10 or higher (40%), in 135 it was below 0.90. In 333 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: September 2026 at 1.05. d4777 loses the most ELO on Mirage (−49 ELO, win rate 46%). Things go best on Anubis (+290 ELO, win rate 64%). Match no. 3 of the day goes best: 58% win rate, +37 ELO. Improved over the last three months: Headshots +2 pp, ELO +445. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.3, Win rate at 52%. Last 30 days: 98 matches, win rate 56%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.