d3x4nt

Japan
On FACEIT since 2022 32 matches tracked 32 matches in 30 days
Last updated:

How does d3x4nt play?

Rating 1.11 K/R 0.78 ADR 82.6 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 9% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 9x 4K, 0 aces in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Patterns

Soon this shows where d3x4nt loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.52 · Anubis

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.78 -
78.7 -
1.15-
68% of 47 duels -
38% of 8 situations -
Ancient5
20% -
0.65 -
78.6 -
0.89-
45% of 20 duels -
25% of 4 situations -
Anubis5
60% -
0.72 -
73.4 -
1.01-
47% of 15 duels -
0% of 4 situations -
Dust 24
75% -
0.89 -
88.5 -
1.26-
56% of 9 duels -
50% of 2 situations -
Inferno3
67% -
0.79 -
97.0 -
1.11-
85% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3x4nt plays

Across 32 matches d3x4nt averages K/R 0.78, ADR 82.6 and a rating of 1.11. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 51% headshots. In 17 of 32 matches the rating was 1.10 or higher (53%), in 12 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 32 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.