d3ni

Russia
On FACEIT since 2017 175 matches tracked 49 matches in 30 days
ELO ▼ 76
2,165
30-day peak: 2,301
Rank EU
#157,710
Russia #40,989 in Russia
Last updated:

How does d3ni play?

Rating 0.97 K/R 0.69 ADR 74.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.6
Zeus kills2 in 175 matches
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 11x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.13, ADR +13.7, Win rate +4 pp
= Stayed the same
ELO at 2,195
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.77 (at the start 0.65). Slightly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −180 ELO
45 matches · 38% win rate
On Anubis −120 ELO
21 matches · 38% win rate
On Thursdays −15 ELO, win rate 29%

d3ni loses the most ELO in match 2 of the day: −180 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 48%
0.69 better than 27%
75.3 better than 22%
0.96 better than 27%
47% of 188 duels better than 27%
46% of 41 situations better than 73%
Dust 241
49% better than 42%
0.69 better than 28%
73.8 better than 18%
0.98 better than 33%
54% of 122 duels better than 65%
42% of 31 situations better than 64%
Ancient35
37% better than 9%
0.69 better than 25%
72.8 better than 11%
0.95 better than 25%
55% of 108 duels better than 70%
59% of 17 situations better than 93%
Anubis21
38% better than 12%
0.70 better than 32%
75.7 better than 23%
0.96 better than 27%
51% of 76 duels right on the average
50% of 14 situations better than 80%
Nuke11
64% -
0.71 -
76.5 -
1.03-
43% of 30 duels -
58% of 12 situations -
Cache7
57% -
0.72 -
76.0 -
1.00-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3ni plays

Across 175 matches d3ni averages K/R 0.69, ADR 74.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.6, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 55 of 175 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 107 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: November 2026 at 1.11. d3ni loses the most ELO in match 2 of the day (−180 ELO, win rate 38%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.12, Rating +0.13, ADR +13.7, Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,195. Last 30 days: 49 matches, win rate 45%, net ELO −223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.