d3mch1k

Russia
72 matches tracked 51 matches in 30 days
Last updated:

How does d3mch1k play?

Rating 0.87 K/R 0.62 ADR 74.3 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 67%+29 pp · Ø 38% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.01).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.86−0.15 · Ø 1.01 better than 5%
Pistol kills per match 2.2
Knife kills 1 in 72 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 10%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 3x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, Win rate +10 pp
= Stayed the same
K/R at 0.61, Rating at 0.86, ADR at 73.4
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +130 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 83%
0.57 better than 1%
73.2 better than 17%
0.81 better than 2%
39% of 97 duels better than 4%
40% of 20 situations better than 61%
Mirage17
47% better than 38%
0.59 better than 3%
69.6 better than 7%
0.80 better than 1%
37% of 75 duels better than 2%
71% of 7 situations better than 98%
Anubis15
67% better than 93%
0.60 better than 4%
70.6 better than 8%
0.86 better than 9%
41% of 56 duels better than 10%
71% of 7 situations better than 97%
Ancient7
86% -
0.81 -
87.2 -
1.22-
50% of 26 duels -
80% of 5 situations -
Inferno6
33% -
0.63 -
79.2 -
0.89-
27% of 33 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3mch1k plays

Across 72 matches d3mch1k averages K/R 0.62, ADR 74.3 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 8 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 8 players. Averages 12.9 kills per match with 43% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 20 of 72 matches the rating was 1.10 or higher (28%), in 39 it was below 0.90. In 52 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Things go best on Dust 2 (+127 ELO, win rate 60%). Improved over the last three months: Headshots +7 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.86, ADR at 73.4. Last 30 days: 51 matches, win rate 59%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.