d3fuser

Russia
On FACEIT since 2017 390 matches tracked 69 matches in 30 days
ELO ▼ 169
3,387
30-day peak: 3,556
Rank EU ▼ 1,330 places
#1,958
Russia #539 in Russia
30 days · prev. #628 · best #628
Last updated:

How does d3fuser play?

Rating 1.02 K/R 0.75 ADR 81.9 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 390 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.8
Knife kills 8 in 390 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 58%
4Ks and aces 52x 4K, 6 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +359
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.0, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −84 ELO
69 matches · 48% win rate
On Dust 2 −48 ELO
85 matches · 49% win rate
Between 6:00 and 12:00 −350 ELO, win rate 41%
On Tuesdays −183 ELO, win rate 43%

d3fuser loses the most ELO on Ancient: −84 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.28 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
57% better than 61%
0.76 right on the average
83.5 better than 57%
1.04 better than 42%
49% of 825 duels better than 28%
36% of 69 situations better than 42%
Dust 285
49% better than 27%
0.77 better than 56%
82.5 better than 52%
1.05 better than 42%
50% of 464 duels better than 35%
36% of 36 situations better than 42%
Ancient69
48% better than 27%
0.73 better than 35%
81.0 better than 43%
1.00 better than 29%
45% of 335 duels better than 12%
43% of 30 situations better than 62%
Nuke37
51% better than 29%
0.74 better than 36%
81.9 better than 48%
1.03 better than 33%
46% of 217 duels better than 15%
41% of 22 situations better than 55%
Anubis28
43% better than 14%
0.72 better than 34%
78.9 better than 35%
0.97 better than 21%
52% of 183 duels right on the average
33% of 12 situations better than 37%
Inferno13
46% -
0.66 -
75.9 -
0.91-
49% of 67 duels -
50% of 2 situations -
Cache8
63% -
0.72 -
76.4 -
1.02-
34% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3fuser plays

Across 390 matches d3fuser averages K/R 0.75, ADR 81.9 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Mirage with a 57% win rate in 150 matches. In 152 of 390 matches the rating was 1.10 or higher (39%), in 151 it was below 0.90. In 300 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. d3fuser loses the most ELO on Ancient (−84 ELO, win rate 48%). Things go best on Mirage (+62 ELO, win rate 57%). Improved over the last three months: Win rate +3 pp, ELO +359. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.0, Headshots at 60%. Last 30 days: 69 matches, win rate 45%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.