d3d3

Italy
On FACEIT since 2022 334 matches tracked 63 matches in 30 days
ELO ▼ 68
3,158
30-day peak: 3,226
Rank EU ▲ 2,140 places
#4,707
Italy #15 in Italy
30 days · prev. #6,847 · best #3,889
Last updated:

How does d3d3 play?

Rating 1.10 K/R 0.76 ADR 79.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 334 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.15+0.10 · Ø 1.05 better than 70%
Pistol kills per match 3.4
Knife kills 3 in 334 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 53x 4K, 7 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 42%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.2, ELO +293
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Sep to Oct 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −148 ELO
47 matches · 57% win rate
Between 6:00 and 12:00 −24 ELO, win rate 45%
On Fridays −91 ELO, win rate 44%

d3d3 loses the most ELO on Ancient: −148 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
54% better than 47%
0.76 right on the average
80.5 better than 41%
1.10 better than 61%
53% of 392 duels right on the average
37% of 95 situations better than 44%
Dust 292
63% better than 79%
0.76 right on the average
78.5 better than 32%
1.12 better than 64%
52% of 230 duels better than 46%
51% of 67 situations better than 82%
Anubis51
35% better than 4%
0.75 right on the average
80.8 better than 46%
1.06 right on the average
54% of 156 duels better than 60%
24% of 37 situations better than 16%
Ancient47
57% better than 56%
0.74 better than 40%
78.9 better than 32%
1.08 better than 57%
54% of 152 duels better than 59%
32% of 28 situations better than 31%
Cache5
40% -
0.66 -
67.0 -
0.91-
60% of 10 duels -
60% of 5 situations -
Inferno5
40% -
0.97 -
89.8 -
1.41-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3d3 plays

Across 334 matches d3d3 averages K/R 0.76, ADR 79.7 and a rating of 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 92 matches. In 158 of 334 matches the rating was 1.10 or higher (47%), in 99 it was below 0.90. In 314 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: March 2026 at 1.17. d3d3 loses the most ELO on Ancient (−148 ELO, win rate 57%). Things go best on Dust 2 (+120 ELO, win rate 63%). Match no. 4 of the day goes best: 62% win rate, +28 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.2, ELO +293. Got weaker: Headshots −5 pp, Win rate −5 pp. Last 30 days: 63 matches, win rate 49%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.