d1ssa_K

British Indian Ocean Territory
On FACEIT since 2022 271 matches tracked 79 matches in 30 days
ELO ▼ 81
2,304
30-day peak: 2,507
Rank EU
#103,416
British Indian Ocean Territory #29 in British Indian Ocean Territory
Last updated:

How does d1ssa_K play?

Rating 0.98 K/R 0.70 ADR 76.3 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.99−0.04 · Ø 1.03 better than 28%
Pistol kills per match 2.6
Knife kills 6 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 22x 4K, 1 ace in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.8
▼ Got worse
Win rate −8 pp, ELO −156

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
71 matches · 41% win rate
From match 5 of the day −25 ELO
95 matches · 45% win rate
On Saturdays ±0 ELO, win rate 38%

d1ssa_K loses the most ELO on Dust 2: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.75 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
56% better than 68%
0.72 better than 37%
76.8 better than 27%
1.01 better than 39%
51% of 323 duels right on the average
38% of 85 situations right on the average
Dust 271
41% better than 15%
0.67 better than 15%
75.6 better than 20%
0.95 better than 18%
47% of 255 duels better than 24%
20% of 46 situations better than 9%
Ancient37
59% better than 69%
0.69 better than 23%
74.5 better than 15%
0.95 better than 20%
46% of 112 duels better than 20%
30% of 20 situations better than 28%
Anubis30
40% better than 13%
0.70 better than 27%
76.4 better than 23%
0.96 better than 21%
44% of 79 duels better than 12%
36% of 28 situations better than 45%
Nuke16
56% right on the average
0.76 right on the average
82.8 better than 52%
1.08 better than 55%
58% of 71 duels better than 79%
50% of 12 situations better than 73%
Cache6
50% -
0.71 -
77.9 -
1.06-
67% of 18 duels -
0% of 1 situations -
Inferno5
60% -
0.66 -
71.3 -
0.93-
28% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1ssa_K plays

Across 271 matches d1ssa_K averages K/R 0.70, ADR 76.3 and a rating of 0.98. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 87 of 271 matches the rating was 1.10 or higher (32%), in 110 it was below 0.90. In 196 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. d1ssa_K loses the most ELO on Dust 2 (−50 ELO, win rate 41%). Things go best on Ancient (+30 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp, ELO −156. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.8. Last 30 days: 79 matches, win rate 46%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.