d1sayonara

Japan
On FACEIT since 2018 151 matches tracked 66 matches in 30 days
Last updated:

How does d1sayonara play?

Rating 1.13 K/R 0.78 ADR 80.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 151 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.15+0.11 · Ø 1.04 better than 80%
Pistol kills per match 2.9
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 29x 4K, 7 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −8.8, Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
43 matches · 63% win rate
On Nuke −20 ELO
20 matches · 35% win rate
On Sundays −80 ELO, win rate 48%

d1sayonara loses the most ELO on Dust 2: −52 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.10 · Inferno
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
63% better than 85%
0.85 better than 87%
86.4 better than 73%
1.23 better than 91%
65% of 184 duels better than 97%
40% of 35 situations better than 55%
Inferno42
55% better than 48%
0.74 better than 43%
79.0 better than 32%
1.11 better than 64%
56% of 192 duels better than 65%
29% of 17 situations better than 26%
Ancient27
52% better than 46%
0.77 better than 60%
78.3 better than 30%
1.11 better than 71%
55% of 95 duels better than 68%
29% of 14 situations better than 28%
Nuke20
35% better than 5%
0.74 better than 43%
74.9 better than 20%
1.03 better than 44%
55% of 94 duels better than 65%
25% of 12 situations better than 18%
Anubis11
64% -
0.77 -
84.2 -
1.13-
56% of 48 duels -
11% of 9 situations -
Cache3
100% -
0.69 -
76.0 -
1.00-
54% of 13 duels -
40% of 5 situations -
Mirage3
33% -
0.74 -
75.9 -
0.94-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1sayonara plays

Across 151 matches d1sayonara averages K/R 0.78, ADR 80.6 and a rating of 1.13. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 74 of 151 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: June 2026 at 1.32. d1sayonara loses the most ELO on Dust 2 (−52 ELO, win rate 63%). Things go best on Ancient (+2 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, −49 ELO. Improved over the last three months: Headshots +5 pp, ELO +139. Got weaker: K/R −0.08, Rating −0.14, ADR −8.8, Win rate −9 pp. Last 30 days: 66 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.