d1saa

Bhutan
On FACEIT since 2022 61 matches tracked 20 matches in 30 days
Last updated:

How does d1saa play?

Rating 1.01 K/R 0.71 ADR 74.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 34% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 14x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 5%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 74.5, Headshots at 49%
▼ Got worse
Win rate −7 pp, ELO −154

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
25 matches · 40% win rate

d1saa loses the most ELO on Mirage: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 14%
0.74 right on the average
79.5 better than 44%
1.04 better than 55%
50% of 86 duels better than 43%
37% of 19 situations better than 47%
Dust 213
69% -
0.66 -
70.3 -
0.95-
55% of 53 duels -
57% of 7 situations -
Ancient11
45% -
0.73 -
72.6 -
1.09-
54% of 37 duels -
22% of 9 situations -
Anubis8
38% -
0.64 -
66.7 -
0.87-
47% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1saa plays

Across 61 matches d1saa averages K/R 0.71, ADR 74.6 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 21 it was below 0.90. In 52 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. d1saa loses the most ELO on Mirage (−25 ELO, win rate 40%). Got weaker: Win rate −7 pp, ELO −154. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 74.5, Headshots at 49%. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.