d1ao

USA
On FACEIT since 2017 171 matches tracked 16 matches in 30 days
ELO ▲ 90
2,316
30-day peak: 2,346
Rank NA ▲ 550 places
#3,049
USA #1,620 in USA
30 days · prev. #3,599 · best #2,440
Last updated:

How does d1ao play?

Rating 1.01 (from 150 matches) K/R 0.73 ADR 78.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +89
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 82.0
▼ Got worse
Headshots −11 pp, Win rate −7 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −59 ELO
22 matches · 36% win rate
On Ancient −34 ELO
31 matches · 42% win rate
On Fridays −90 ELO, win rate 32%

d1ao loses the most ELO in match 4 of the day: −59 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 58%
0.72 better than 37%
77.9 better than 32%
1.01 better than 40%
46% of 220 duels better than 18%
63% of 27 situations better than 96%
Dust 246
57% better than 69%
0.71 better than 32%
75.8 better than 20%
0.97 better than 25%
47% of 140 duels better than 24%
39% of 18 situations better than 55%
Ancient31
42% better than 19%
0.76 better than 56%
77.9 better than 30%
1.09 better than 68%
53% of 102 duels better than 57%
33% of 9 situations better than 39%
Anubis18
44% better than 24%
0.62 better than 5%
72.6 better than 11%
0.88 better than 7%
49% of 55 duels better than 35%
40% of 5 situations better than 55%
Cache9
56% -
0.85 -
91.1 -
1.10-
59% of 32 duels -
-
Inferno7
57% -
0.82 -
91.0 -
1.13-
54% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1ao plays

Across 171 matches d1ao averages K/R 0.73 and ADR 78.2; the rating across the 150 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 46 matches. In 49 of 150 matches the rating was 1.10 or higher (33%), in 55 it was below 0.90. In 107 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. d1ao loses the most ELO in match 4 of the day (−59 ELO, win rate 36%). Things go best on Dust 2 (+37 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −84 ELO. Improved over the last three months: ELO +89. Got weaker: Headshots −11 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 82.0. Last 30 days: 16 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.