d0tz-_-

Norway
On FACEIT since 2025 252 matches tracked 131 matches in 30 days
Last updated:

How does d0tz-_- play?

Rating 0.94 K/R 0.67 ADR 73.8 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 252 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 7%
Opening duels won 44%−4 pp · Ø 48% better than 23%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 28%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 48%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so clearly below the average (41%).

Headshot rate 36%−5 pp · Ø 41% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.94+0.01 · Ø 0.93 better than 62%
Pistol kills per match 3.0
Knife kills 3 in 252 matches

Impact

Average
Damage and big rounds

1.6 MVPs per match and so well below the average (2.0).

2K rounds 11.4%−1.0 pp · Ø 12.4% better than 30%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 32%
MVPs per match 1.6−0.4 · Ø 2.0 better than 13%
4Ks and aces 29x 4K, 4 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.22).

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 3.0−0.7 · Ø 3.7 better than 36%
Enemies flashed per round 0.44+0.22 · Ø 0.22 better than 90%
Deaths per round 71%−3 pp · Ø 74% better than 85%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −4.9, Headshots −6 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Slightly below the average (0.69).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −262 ELO
60 matches · 43% win rate
On Anubis −128 ELO
47 matches · 36% win rate
On Wednesdays +6 ELO, win rate 41%

d0tz-_- loses the most ELO in match 1 of the day: −262 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 74%
0.71 better than 67%
77.5 better than 61%
1.00 better than 76%
47% of 254 duels right on the average
41% of 59 situations better than 60%
Dust 261
52% better than 61%
0.63 better than 23%
69.8 better than 16%
0.90 better than 31%
38% of 178 duels better than 7%
28% of 47 situations better than 25%
Anubis47
36% better than 8%
0.65 better than 27%
73.9 better than 31%
0.89 better than 29%
48% of 115 duels right on the average
33% of 18 situations better than 33%
Nuke15
53% right on the average
0.62 better than 15%
66.6 better than 9%
0.93 better than 36%
47% of 55 duels better than 38%
33% of 6 situations better than 41%
Inferno14
43% -
0.61 -
70.7 -
0.86-
44% of 27 duels -
57% of 7 situations -
Ancient10
50% -
0.66 -
77.1 -
0.90-
50% of 22 duels -
0% of 6 situations -
Vertigo5
20% -
0.78 -
80.4 -
1.04-
45% of 20 duels -
50% of 4 situations -
Cache3
0% -
0.67 -
66.9 -
0.80-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0tz-_- plays

Across 252 matches d0tz-_- averages K/R 0.67, ADR 73.8 and a rating of 0.94. Biggest strength: Deaths per round at just 71% (lower is better), better than 85% of level 3 players. Most room to improve: Rounds with first kill at 6%, better than only 7% of level 3 players. Averages 14.3 kills per match with 36% headshots. The strongest map is Mirage with a 55% win rate in 97 matches. In 80 of 252 matches the rating was 1.10 or higher (32%), in 124 it was below 0.90. In 232 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. d0tz-_- loses the most ELO in match 1 of the day (−262 ELO, win rate 43%). Things go best on Mirage (+251 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +165 ELO. Got weaker: K/R −0.06, Rating −0.12, ADR −4.9, Headshots −6 pp, Win rate −13 pp. Last 30 days: 131 matches, win rate 44%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.